syntax = "proto3"; package ET; import 'Player.proto'; message HttpGetRouterResponse { repeated string Realms = 1; repeated string Routers = 2; } message RouterSync { uint32 ConnectId = 1; string Address = 2; } //ResponseType M2C_TestResponse message C2M_TestRequest // IActorLocationRequest { int32 RpcId = 1; string request = 2; } message M2C_TestResponse // IActorLocationResponse { int32 RpcId = 1; int32 Error = 2; string Message = 3; string response = 4; } //ResponseType G2C_EnterMap message C2G_EnterMap // IRequest { int32 RpcId = 1; int64 InstanceId = 2; } message G2C_EnterMap // IResponse { int32 RpcId = 1; int32 Error = 2; string Message = 3; int64 MapInstanceId = 4; } message M2C_StartSceneChange // IActorMessage { int64 SceneInstanceId = 1; string SceneName = 2; } //ResponseType G2C_Ping message C2G_Ping // IRequest { int32 RpcId = 1; } message G2C_Ping // IResponse { int32 RpcId = 1; int32 Error = 2; string Message = 3; int64 Time = 4; } //ResponseType M2C_Reload message C2M_Reload // IRequest { int32 RpcId = 1; string Account = 2; string Password = 3; } message M2C_Reload // IResponse { int32 RpcId = 1; int32 Error = 2; string Message = 3; } //ResponseType R2C_Login message C2R_Login // IRequest { int32 RpcId = 1; } message R2C_Login // IResponse { int32 RpcId = 1; int32 Error = 2; string Message = 3; // 服务器列表 repeated string Address = 5; } //ResponseType G2C_LoginGame message C2G_LoginGame // IRequest { int32 RpcId = 1; string Token = 2; } message G2C_LoginGame // IResponse { int32 RpcId = 1; int32 Error = 2; string Message = 3; PlayerBasic Player = 4; // 角色 } //ResponseType G2C_CreatePlayer message C2G_CreatePlayer // IRequest { int32 RpcId = 1; int64 UserId = 2; string Name = 3; // 角色名称 int32 Pro = 4; // 职业 int32 Sex = 5; // 性别 } message G2C_CreatePlayer // IResponse { int32 RpcId = 1; int32 Error = 2; string Message = 3; Player Player = 4; } //ResponseType G2C_BindPlayer message C2G_BindPlayer // IRequest { int32 RpcId = 1; int64 PlayerId = 2; } message G2C_BindPlayer // IResponse { int32 RpcId = 1; int32 Error = 2; string Message = 3; Player Player = 4; } //ResponseType G2C_AddUnitsToMap message C2G_AddUnitsToMap // IRequest { int32 RpcId = 1; int32 UnitId = 2; // 单位模板ID int32 Force = 3; // 阵营信息 0-无 1-怪物 2-阵营a 3-阵营b string Flag = 4; // 编辑器配置的出生点, 为空则读xy int32 X = 5; int32 Y = 6; } message G2C_AddUnitsToMap // IResponse { int32 RpcId = 1; int32 Error = 2; string Message = 3; } //ResponseType G2C_RemoveUnit message C2G_RemoveUnit // IActorLocationRequest { int32 RpcId = 1; int32 UnitId = 2; // 单位模板ID } message G2C_RemoveUnit // IActorLocationResponse { int32 RpcId = 1; int32 Error = 2; string Message = 3; } //ResponseType G2C_TriggrBattleFunction message C2G_TriggrBattleFunction // IRequest { int32 RpcId = 1; int32 TriggerID = 2;// 效果id int32 Value1 = 3; // 属性数值 int32 Value2 = 4; // 属性数值 int32 Value3 = 5; // 属性数值 int32 Value4 = 6; // 属性数值 int32 Value5 = 7; // 属性数值 int32 Value6 = 8; // 属性数值 } message G2C_TriggrBattleFunction // IResponse { int32 RpcId = 1; int32 Error = 2; string Message = 3; } message RankInfo { string Name = 1; // 名称 string Url = 2; // 头像url int64 Value = 3; // 贡献值 int32 Ranking = 4; // 排名 } message G2C_RankNotify // IActorMessage { repeated RankInfo InfoList = 1; // 排行榜list } message G2C_TestHotfixMessage // IMessage { string Info = 1; } //ResponseType M2C_TestRobotCase message C2M_TestRobotCase // IActorLocationRequest { int32 RpcId = 1; int32 N = 2; } message M2C_TestRobotCase // IActorLocationResponse { int32 RpcId = 1; int32 Error = 2; string Message = 3; int32 N = 4; } //ResponseType G2C_Benchmark message C2G_Benchmark // IRequest { int32 RpcId = 1; } message G2C_Benchmark // IResponse { int32 RpcId = 1; int32 Error = 2; string Message = 3; } message R2C_Disconnect // IActorMessage { int32 RpcId = 1; int32 Error = 2; string Message = 3; } message HttpDouyinApiCallbackResponse { int32 Error = 1; string Message = 2; } message HttpGetVersionResponse { int32 Error = 1; string Message = 2; int64 Version = 3; // 版本号 string Url = 4; // 新包地址 } //ResponseType G2C_BattleNotify message C2G_BattleNotify // IRequest { int32 RpcId = 1; string Message = 2; } message G2C_BattleNotify // IResponse { int32 RpcId = 1; int32 Error = 2; string Message = 3; } message G2C_LikeInfoPush // IActorMessage { int64 TotalNum = 1; // 点赞总数量 int64 ConfigNum = 2; // 到达多少值后,总数量减少,然后累加 } message G2C_GiftInfoPush // IActorMessage { string NickName = 1; // 昵称 string Url = 2; // 头像url int32 GiftType = 3; // 礼物类型 int32 GiftNum = 4; // 数量 int32 TotalMoney = 5; // 刷礼物总钱数:分 int32 UnitId = 6; // 单位objectId }