syntax = "proto3";
package ET;

message PlayerBasic
{
  int64 id = 1;
  string roomId = 2;
  string name = 3;
  int32 level = 4;
  int64 exp = 5;
}

message Player
{
  int64 id = 1;
  string roomId = 2;
  string name = 3;
  int32 level = 4;
  int64 exp = 5;
  int32 vip = 6;
  int32 hp = 7;
  int32 mp = 8;
  int64 fightPower = 9;
  int64 gold = 10;
  int64 diamond = 11;
  int32 energy = 12;
  int32 areaId = 13;
  int64 instanceId = 14;
  int32 mapId = 15;
}

message SkillKeyStruct
{
  int32 keyPos = 1;
  int32 baseSkillId = 2;  //基础技能
  int32 advancedSkillId = 3;  //当前佩戴的技能 
  string icon = 4;  //当前佩戴的技能icon
  int32 flag = 5; //0-为没开  1-为开启
  int32 unlockLevel = 6;  //解锁等级
  string name = 7;
  string baseSkillIcon = 8;
}