syntax = "proto3"; package ET; message PlayerBasic { int64 id = 1; string roomId = 2; string name = 3; int32 level = 4; int64 exp = 5; } message Player { int64 id = 1; string roomId = 2; string name = 3; int32 level = 4; int64 exp = 5; int32 vip = 6; int32 hp = 7; int32 mp = 8; int64 fightPower = 9; int64 gold = 10; int64 diamond = 11; int32 energy = 12; int32 areaId = 13; int64 instanceId = 14; int32 mapId = 15; } message SkillKeyStruct { int32 keyPos = 1; int32 baseSkillId = 2; //基础技能 int32 advancedSkillId = 3; //当前佩戴的技能 string icon = 4; //当前佩戴的技能icon int32 flag = 5; //0-为没开 1-为开启 int32 unlockLevel = 6; //解锁等级 string name = 7; string baseSkillIcon = 8; }