namespace ET.Server
{
///
/// 技能工具类
///
public static class SkillHelper
{
/** 是否是人物被动技能*/
public static bool IsPassive(SkillConfig prop) {
return prop.SkillType == (int)SkillType.PLAYER_PASSIVE;
}
///
/// 创建技能信息
///
///
///
public static Struct.SkillInfo NewSkillInfo(Struct.PlayerSkillBaseData baseSkill)
{
Struct.SkillInfo data = new ();
SkillConfig prop = SkillConfigCategory.Instance.Get(baseSkill.id);
data.type = prop.SkillType;
data.id = baseSkill.id;
data.level = baseSkill.level;
data.skillTime = baseSkill.skillTime;
data.cdTime = 0;
return data;
}
}
}