using System; namespace ET { [ConsoleHandler(ConsoleMode.ReloadConfig)] public class ReloadConfigConsoleHandler: IConsoleHandler { public async ETTask Run(ModeContex contex, string content) { switch (content) { case ConsoleMode.ReloadConfig: contex.Parent.RemoveComponent(); Log.Console("C must have config name, like: C UnitConfig"); break; default: string[] ss = content.Split(" "); string configName = ss[1]; string category = $"{configName}Category"; Type type = EventSystem.Instance.GetType($"ET.{category}"); if (type == null) { Log.Console($"reload config but not find {category}"); return; } ConfigComponent.Instance.LoadOneConfig(type); Log.Console($"reload config {configName} finish!"); break; } await ETTask.CompletedTask; } } }