using System.Collections; using System.Collections.Generic; using UnityEditor; namespace YooAsset.Editor { /// <summary> /// 构建参数 /// </summary> public class BuildParameters { /// <summary> /// SBP构建参数 /// </summary> public class SBPBuildParameters { /// <summary> /// 生成代码防裁剪配置 /// </summary> public bool WriteLinkXML = true; /// <summary> /// 缓存服务器地址 /// </summary> public string CacheServerHost; /// <summary> /// 缓存服务器端口 /// </summary> public int CacheServerPort; } /// <summary> /// 可编程构建管线的参数 /// </summary> public SBPBuildParameters SBPParameters; /// <summary> /// 输出的根目录 /// </summary> public string OutputRoot; /// <summary> /// 构建的平台 /// </summary> public BuildTarget BuildTarget; /// <summary> /// 构建管线 /// </summary> public EBuildPipeline BuildPipeline; /// <summary> /// 构建模式 /// </summary> public EBuildMode BuildMode; /// <summary> /// 构建的版本(资源版本号) /// </summary> public int BuildVersion; /// <summary> /// 内置资源标签集合(首包资源标签) /// 注意:分号为分隔符 /// </summary> public string BuildinTags; /// <summary> /// 验证构建结果 /// </summary> public bool VerifyBuildingResult = false; /// <summary> /// 启用可寻址资源定位 /// </summary> public bool EnableAddressable = false; /// <summary> /// 拷贝内置资源文件到StreamingAssets目录(首包资源文件) /// </summary> public bool CopyBuildinTagFiles = false; /// <summary> /// 加密类 /// </summary> public IEncryptionServices EncryptionServices = null; /// <summary> /// 补丁文件名称的样式 /// </summary> public EOutputNameStyle OutputNameStyle = EOutputNameStyle.HashName; /// <summary> /// 压缩选项 /// </summary> public ECompressOption CompressOption = ECompressOption.Uncompressed; /// <summary> /// 禁止写入类型树结构(可以降低包体和内存并提高加载效率) /// </summary> public bool DisableWriteTypeTree = false; /// <summary> /// 忽略类型树变化 /// </summary> public bool IgnoreTypeTreeChanges = true; /// <summary> /// 获取内置资源标签列表(首包资源标签) /// </summary> public List<string> GetBuildinTags() { return StringUtility.StringToStringList(BuildinTags, ';'); } } }