using System.Collections; using System.Collections.Generic; using UnityEngine; namespace YooAsset { internal sealed class BundledSubAssetsProvider : BundledProvider { private AssetBundleRequest _cacheRequest; public override float Progress { get { if (_cacheRequest == null) return 0; return _cacheRequest.progress; } } public BundledSubAssetsProvider(string providerGUID, AssetInfo assetInfo) : base(providerGUID, assetInfo) { } public override void Update() { if (IsDone) return; if (Status == EStatus.None) { Status = EStatus.CheckBundle; } // 1. 检测资源包 if (Status == EStatus.CheckBundle) { if (IsWaitForAsyncComplete) { DependBundleGroup.WaitForAsyncComplete(); OwnerBundle.WaitForAsyncComplete(); } if (DependBundleGroup.IsDone() == false) return; if (OwnerBundle.IsDone() == false) return; if (DependBundleGroup.IsSucceed() == false) { Status = EStatus.Fail; LastError = DependBundleGroup.GetLastError(); InvokeCompletion(); return; } if (OwnerBundle.Status != AssetBundleLoaderBase.EStatus.Succeed) { Status = EStatus.Fail; LastError = OwnerBundle.LastError; InvokeCompletion(); return; } Status = EStatus.Loading; } // 2. 加载资源对象 if (Status == EStatus.Loading) { if (IsWaitForAsyncComplete) { if (MainAssetInfo.AssetType == null) AllAssetObjects = OwnerBundle.CacheBundle.LoadAssetWithSubAssets(MainAssetInfo.AssetPath); else AllAssetObjects = OwnerBundle.CacheBundle.LoadAssetWithSubAssets(MainAssetInfo.AssetPath, MainAssetInfo.AssetType); } else { if (MainAssetInfo.AssetType == null) _cacheRequest = OwnerBundle.CacheBundle.LoadAssetWithSubAssetsAsync(MainAssetInfo.AssetPath); else _cacheRequest = OwnerBundle.CacheBundle.LoadAssetWithSubAssetsAsync(MainAssetInfo.AssetPath, MainAssetInfo.AssetType); } Status = EStatus.Checking; } // 3. 检测加载结果 if (Status == EStatus.Checking) { if (_cacheRequest != null) { if (IsWaitForAsyncComplete) { // 强制挂起主线程(注意:该操作会很耗时) YooLogger.Warning("Suspend the main thread to load unity asset."); AllAssetObjects = _cacheRequest.allAssets; } else { if (_cacheRequest.isDone == false) return; AllAssetObjects = _cacheRequest.allAssets; } } Status = AllAssetObjects == null ? EStatus.Fail : EStatus.Success; if (Status == EStatus.Fail) { if (MainAssetInfo.AssetType == null) LastError = $"Failed to load sub assets : {MainAssetInfo.AssetPath} AssetType : null AssetBundle : {OwnerBundle.MainBundleInfo.Bundle.BundleName}"; else LastError = $"Failed to load sub assets : {MainAssetInfo.AssetPath} AssetType : {MainAssetInfo.AssetType} AssetBundle : {OwnerBundle.MainBundleInfo.Bundle.BundleName}"; YooLogger.Error(LastError); } InvokeCompletion(); } } } }