using System.IO;
using System.Collections.Generic;
namespace YooAsset
{
///
/// 资源路径帮助类
///
internal static class PathHelper
{
///
/// 获取规范化的路径
///
public static string GetRegularPath(string path)
{
return path.Replace('\\', '/').Replace("\\", "/"); //替换为Linux路径格式
}
///
/// 获取文件所在的目录路径(Linux格式)
///
public static string GetDirectory(string filePath)
{
string directory = Path.GetDirectoryName(filePath);
return GetRegularPath(directory);
}
///
/// 获取基于流文件夹的加载路径
///
public static string MakeStreamingLoadPath(string path)
{
return StringUtility.Format("{0}/YooAssets/{1}", UnityEngine.Application.streamingAssetsPath, path);
}
///
/// 获取基于沙盒文件夹的加载路径
///
public static string MakePersistentLoadPath(string path)
{
string root = MakePersistentRootPath();
return StringUtility.Format("{0}/{1}", root, path);
}
///
/// 获取沙盒文件夹路径
///
public static string MakePersistentRootPath()
{
#if UNITY_EDITOR
// 注意:为了方便调试查看,编辑器下把存储目录放到项目里
string projectPath = GetDirectory(UnityEngine.Application.dataPath);
return StringUtility.Format("{0}/Sandbox", projectPath);
#else
return StringUtility.Format("{0}/Sandbox", UnityEngine.Application.persistentDataPath);
#endif
}
///
/// 获取WWW加载本地资源的路径
///
public static string ConvertToWWWPath(string path)
{
#if UNITY_EDITOR
return StringUtility.Format("file:///{0}", path);
#elif UNITY_IPHONE
return StringUtility.Format("file://{0}", path);
#elif UNITY_ANDROID
return path;
#elif UNITY_STANDALONE
return StringUtility.Format("file:///{0}", path);
#elif UNITY_WEBGL
return path;
#endif
}
}
///
/// 沙盒帮助类
///
internal static class SandboxHelper
{
private const string CacheFolderName = "CacheFiles";
///
/// 删除沙盒总目录
///
public static void DeleteSandbox()
{
string directoryPath = PathHelper.MakePersistentLoadPath(string.Empty);
if (Directory.Exists(directoryPath))
Directory.Delete(directoryPath, true);
}
///
/// 删除沙盒内的缓存文件夹
///
public static void DeleteCacheFolder()
{
string directoryPath = GetCacheFolderPath();
if (Directory.Exists(directoryPath))
Directory.Delete(directoryPath, true);
}
///
/// 获取缓存文件夹路径
///
public static string GetCacheFolderPath()
{
return PathHelper.MakePersistentLoadPath(CacheFolderName);
}
}
///
/// 补丁包帮助类
///
internal static class PatchHelper
{
///
/// 获取资源信息列表
///
public static AssetInfo[] GetAssetsInfoByTags(PatchManifest patchManifest, string[] tags)
{
List result = new List(100);
foreach (var patchAsset in patchManifest.AssetList)
{
if(patchAsset.HasTag(tags))
{
AssetInfo assetInfo = new AssetInfo(patchAsset);
result.Add(assetInfo);
}
}
return result.ToArray();
}
///
/// 资源解压相关
///
public static List ConvertToUnpackList(List unpackList)
{
List result = new List(unpackList.Count);
foreach (var patchBundle in unpackList)
{
var bundleInfo = ConvertToUnpackInfo(patchBundle);
result.Add(bundleInfo);
}
return result;
}
public static BundleInfo ConvertToUnpackInfo(PatchBundle patchBundle)
{
// 注意:我们把流加载路径指定为远端下载地址
string streamingPath = PathHelper.ConvertToWWWPath(patchBundle.StreamingFilePath);
BundleInfo bundleInfo = new BundleInfo(patchBundle, BundleInfo.ELoadMode.LoadFromStreaming, streamingPath, streamingPath);
return bundleInfo;
}
}
}