BattleServerEventHelper.cs 6.5 KB

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  1. using System;
  2. using Newtonsoft.Json;
  3. using Newtonsoft.Json.Linq;
  4. namespace ET.Server
  5. {
  6. /// <summary>
  7. /// 战斗服事件工具类
  8. /// </summary>
  9. public static class BattleServerEventHelper
  10. {
  11. /// <summary>
  12. /// area related battleServerEvent
  13. /// </summary>
  14. /// <param name="msg"></param>
  15. public static void AreaBattleServerEvent(JObject msg)
  16. {
  17. Log.Debug($"AreaBattleServerEvent msg: {JsonConvert.SerializeObject(msg, Formatting.Indented)}");
  18. long instanceId = Convert.ToInt64(msg.SelectToken("instanceId"));
  19. Map map = GameMapComponent.Instance.Get(instanceId);
  20. if (map == null)
  21. {
  22. Log.Warning($"areaBattleServerEvent no area: {msg}");
  23. return;
  24. }
  25. switch (Convert.ToString(msg.SelectToken("eventName")))
  26. {
  27. case "unitDead":
  28. {
  29. OnUnitDead(map, msg);
  30. return;
  31. }
  32. case "message":
  33. {
  34. // 副本消息
  35. map.GetComponent<MapEventComponent>().OnMessageEvent(msg);
  36. return;
  37. }
  38. case "gameOver":
  39. {
  40. map.GetComponent<MapEventComponent>().OnGameOver(map);
  41. return;
  42. }
  43. case "pickItem":
  44. {
  45. map.GetComponent<MapEventComponent>().OnPickItem(msg);
  46. return;
  47. }
  48. case "KillBossEventB2R":
  49. {
  50. map.GetComponent<MapEventComponent>().OnKillBoss(msg);
  51. return;
  52. }
  53. case "BattleReportEventB2R":
  54. {
  55. // 战斗统计事件
  56. map.GetComponent<MapEventComponent>().OnBattleReport(msg);
  57. return;
  58. }
  59. default:
  60. {
  61. Log.Error($"unknown area event: {msg}");
  62. return;
  63. }
  64. }
  65. }
  66. /// <summary>
  67. /// player related battleServerEvent
  68. /// </summary>
  69. /// <param name="msg"></param>
  70. public static void PlayerBattleServerEvent(JObject msg)
  71. {
  72. Log.Debug($"PlayerBattleServerEvent msg: {JsonConvert.SerializeObject(msg, Formatting.Indented)}");
  73. switch (Convert.ToString(msg.SelectToken("eventName")))
  74. {
  75. case "ConsumeItemEventB2R":
  76. {
  77. return;
  78. }
  79. case "interActiveItem":
  80. {
  81. return;
  82. }
  83. case "changeSceneProgress":
  84. {
  85. return;
  86. }
  87. case "TransUnitEventB2R":
  88. {
  89. return;
  90. }
  91. case "SummonMountEventB2R":
  92. {
  93. return;
  94. }
  95. case "ShowRebirthDialogueB2R":
  96. {
  97. return;
  98. }
  99. case "TriggerSceneEventB2R":
  100. {
  101. return;
  102. }
  103. case "PlayerExceptionEventB2R":
  104. {
  105. return;
  106. }
  107. }
  108. }
  109. /// <summary>
  110. /// task related battleServerEvent
  111. /// </summary>
  112. /// <param name="msg"></param>
  113. public static void TaskBattleServerEvent(JObject msg)
  114. {
  115. Log.Debug($"TaskBattleServerEvent msg: {JsonConvert.SerializeObject(msg, Formatting.Indented)}");
  116. }
  117. public static void MapNotifyEvent(JObject msg)
  118. {
  119. Log.Debug($"MapNotifyEvent msg: {JsonConvert.SerializeObject(msg, Formatting.Indented)}");
  120. }
  121. /// <summary>
  122. /// 单位死亡
  123. /// </summary>
  124. /// <param name="map"></param>
  125. /// <param name="msg"></param>
  126. private static void OnUnitDead(Map map, JObject msg)
  127. {
  128. int unitType = Convert.ToInt32(msg.SelectToken("unitType"));
  129. // 攻击者
  130. long hitFinalPlayerId = msg.SelectToken("hitFinal").ToString() == "" ? 0 : Convert.ToInt64(msg.SelectToken("hitFinal"));
  131. long belongPlayerId = msg.SelectToken("belongPlayerId").ToString() == "" ? 0 : Convert.ToInt64(msg.SelectToken("belongPlayerId"));
  132. long[] atkAssistantList = JsonConvert.DeserializeObject<long[]>(Convert.ToString(msg.SelectToken("atkAssistantList")) ?? string.Empty);
  133. WNPlayer hitFinalPlayer = null;
  134. // 默认使用第一个摸怪玩家
  135. if (belongPlayerId > 0)
  136. {
  137. hitFinalPlayer = map.GetPlayer(belongPlayerId);
  138. }
  139. if (hitFinalPlayer == null && hitFinalPlayerId > 0)
  140. {
  141. hitFinalPlayer = map.GetPlayer(hitFinalPlayerId);
  142. }
  143. switch (unitType)
  144. {
  145. case 0:
  146. // 怪物死亡
  147. int unitTemplateId = Convert.ToInt32(msg.SelectToken("unitTemplateId"));
  148. Monster monsterProp = MonsterCategory.Instance.Get(unitTemplateId);
  149. if (monsterProp == null)
  150. {
  151. Log.Error($"unitDead not fount montster : {unitTemplateId}, {map.MapId}, {msg}");
  152. }
  153. else
  154. {
  155. map.GetComponent<MapEventComponent>().OnUnitDead(monsterProp, map);
  156. }
  157. break;
  158. case 1:
  159. // 玩家死亡
  160. long unitPlayerId = Convert.ToInt64(msg.SelectToken("unitPlayerId"));
  161. if (hitFinalPlayerId <= 0)
  162. {
  163. // 被boss杀死
  164. int attackerTemplateId = Convert.ToInt32(msg.SelectToken("attackerTemplateId"));
  165. Log.Debug($"玩家死亡...被boss杀死...playerId={unitPlayerId}, bossId={attackerTemplateId}");
  166. }
  167. else
  168. {
  169. // 被玩家杀死
  170. Log.Debug($"玩家死亡...被玩家杀死...playerId={unitPlayerId}, 攻击者={hitFinalPlayerId}");
  171. }
  172. break;
  173. case 2:
  174. // 宠物死亡
  175. break;
  176. }
  177. }
  178. }
  179. }