123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174 |
- public class AOTGenericReferences : UnityEngine.MonoBehaviour
- {
- // {{ constraint implement type
- // }}
- // {{ AOT generic type
- //ET.AEvent`1<ET.EventType.AfterUnitCreate>
- //ET.AEvent`1<ET.EventType.NumbericChange>
- //ET.AEvent`1<ET.Client.NetClientComponentOnRead>
- //ET.AEvent`1<ET.EventType.EntryEvent3>
- //ET.AEvent`1<ET.EventType.AfterCreateClientScene>
- //ET.AEvent`1<ET.EventType.AfterCreateCurrentScene>
- //ET.AEvent`1<ET.EventType.SceneChangeStart>
- //ET.AEvent`1<ET.EventType.SceneChangeFinish>
- //ET.AEvent`1<ET.EventType.LoginFinish>
- //ET.AEvent`1<ET.EventType.AppStartInitFinish>
- //ET.AEvent`1<ET.EventType.ChangePosition>
- //ET.AEvent`1<ET.EventType.ChangeRotation>
- //ET.AEvent`1<ET.EventType.EntryEvent1>
- //ET.AInvokeHandler`2<ET.ConfigComponent/GetOneConfigBytes,System.Object>
- //ET.AInvokeHandler`2<ET.ConfigComponent/GetAllConfigBytes,System.Object>
- //ET.ATimer`1<System.Object>
- //ET.AwakeSystem`1<System.Object>
- //ET.AwakeSystem`2<System.Object,System.Int32>
- //ET.AwakeSystem`2<System.Object,System.Object>
- //ET.AwakeSystem`2<System.Object,System.Net.Sockets.AddressFamily>
- //ET.AwakeSystem`3<System.Object,System.Object,System.Object>
- //ET.AwakeSystem`3<System.Object,System.Object,System.Int32>
- //ET.ConfigSingleton`1<System.Object>
- //ET.DestroySystem`1<System.Object>
- //ET.ETAsyncTaskMethodBuilder`1<ET.Client.Wait_SceneChangeFinish>
- //ET.ETAsyncTaskMethodBuilder`1<System.UInt32>
- //ET.ETAsyncTaskMethodBuilder`1<System.ValueTuple`2<System.UInt32,System.Object>>
- //ET.ETAsyncTaskMethodBuilder`1<ET.Client.Wait_UnitStop>
- //ET.ETAsyncTaskMethodBuilder`1<System.Byte>
- //ET.ETAsyncTaskMethodBuilder`1<System.Int32>
- //ET.ETAsyncTaskMethodBuilder`1<ET.Client.Wait_CreateMyUnit>
- //ET.ETAsyncTaskMethodBuilder`1<System.Object>
- //ET.ETTask`1<ET.Client.Wait_CreateMyUnit>
- //ET.ETTask`1<System.UInt32>
- //ET.ETTask`1<System.ValueTuple`2<System.UInt32,System.Object>>
- //ET.ETTask`1<ET.Client.Wait_UnitStop>
- //ET.ETTask`1<ET.Client.Wait_SceneChangeFinish>
- //ET.ETTask`1<System.Int32>
- //ET.ETTask`1<System.Byte>
- //ET.ETTask`1<System.Object>
- //ET.IAwake`1<System.Int32>
- //ET.IAwake`1<System.Object>
- //ET.IAwake`1<System.Net.Sockets.AddressFamily>
- //ET.IAwake`2<System.Object,System.Object>
- //ET.IAwake`2<System.Object,System.Int32>
- //ET.LateUpdateSystem`1<System.Object>
- //ET.ListComponent`1<System.Object>
- //ET.ListComponent`1<Unity.Mathematics.float3>
- //ET.LoadSystem`1<System.Object>
- //ET.Singleton`1<System.Object>
- //ET.UpdateSystem`1<System.Object>
- //System.Action`2<System.Int64,System.Int32>
- //System.Action`3<System.Int64,System.Int64,System.Object>
- //System.Collections.Generic.Dictionary`2<System.Int32,ET.RpcInfo>
- //System.Collections.Generic.Dictionary`2<System.Int32,System.Int64>
- //System.Collections.Generic.Dictionary`2<System.UInt16,System.Object>
- //System.Collections.Generic.Dictionary`2<System.Object,System.Object>
- //System.Collections.Generic.Dictionary`2<System.Object,System.Int64>
- //System.Collections.Generic.Dictionary`2<System.Object,System.Int32>
- //System.Collections.Generic.Dictionary`2<System.Int32,System.Object>
- //System.Collections.Generic.Dictionary`2/Enumerator<System.Int32,System.Int64>
- //System.Collections.Generic.Dictionary`2/Enumerator<System.Object,System.Object>
- //System.Collections.Generic.Dictionary`2/Enumerator<System.Int32,System.Object>
- //System.Collections.Generic.Dictionary`2/ValueCollection<System.Object,System.Object>
- //System.Collections.Generic.Dictionary`2/ValueCollection<System.Int32,System.Object>
- //System.Collections.Generic.Dictionary`2/ValueCollection/Enumerator<System.Int32,System.Object>
- //System.Collections.Generic.Dictionary`2/ValueCollection/Enumerator<System.Object,System.Object>
- //System.Collections.Generic.HashSet`1<System.UInt16>
- //System.Collections.Generic.HashSet`1<System.Object>
- //System.Collections.Generic.HashSet`1/Enumerator<System.Object>
- //System.Collections.Generic.KeyValuePair`2<System.Int32,System.Int64>
- //System.Collections.Generic.KeyValuePair`2<System.Int32,System.Object>
- //System.Collections.Generic.KeyValuePair`2<System.Object,System.Object>
- //System.Collections.Generic.KeyValuePair`2<System.Object,System.Int32>
- //System.Collections.Generic.List`1<System.Int64>
- //System.Collections.Generic.List`1<System.Object>
- //System.Collections.Generic.List`1<Unity.Mathematics.float3>
- //System.Collections.Generic.List`1/Enumerator<System.Int64>
- //System.Collections.Generic.List`1/Enumerator<Unity.Mathematics.float3>
- //System.Collections.Generic.List`1/Enumerator<System.Object>
- //System.Collections.Generic.SortedDictionary`2<System.Int32,System.Object>
- //System.Collections.Generic.SortedDictionary`2/ValueCollection<System.Int32,System.Object>
- //System.Collections.Generic.SortedDictionary`2/ValueCollection/Enumerator<System.Int32,System.Object>
- //System.Func`1<System.Object>
- //System.Func`2<System.Collections.Generic.KeyValuePair`2<System.Object,System.Int32>,System.Object>
- //System.Func`2<System.Collections.Generic.KeyValuePair`2<System.Object,System.Int32>,System.Int32>
- //System.Runtime.CompilerServices.TaskAwaiter`1<System.ValueTuple`2<System.UInt32,System.UInt32>>
- //System.Runtime.CompilerServices.TaskAwaiter`1<System.Object>
- //System.Threading.Tasks.Task`1<System.ValueTuple`2<System.UInt32,System.UInt32>>
- //System.Threading.Tasks.Task`1<System.Object>
- //System.ValueTuple`2<System.UInt32,System.Object>
- //System.ValueTuple`2<System.UInt32,System.UInt32>
- // }}
- public void RefMethods()
- {
- // System.Object ET.Client.GameObjectHelper::Get<System.Object>(UnityEngine.GameObject,System.String)
- // System.Object ET.Entity::AddChild<System.Object,System.Object,System.Object>(System.Object,System.Object,System.Boolean)
- // System.Object ET.Entity::AddChildWithId<System.Object,System.Int32>(System.Int64,System.Int32,System.Boolean)
- // System.Object ET.Entity::AddComponent<System.Object,System.Object,System.Int32>(System.Object,System.Int32,System.Boolean)
- // System.Object ET.Entity::AddComponent<System.Object>(System.Boolean)
- // System.Object ET.Entity::AddComponent<System.Object,System.Net.Sockets.AddressFamily>(System.Net.Sockets.AddressFamily,System.Boolean)
- // System.Object ET.Entity::GetChild<System.Object>(System.Int64)
- // System.Object ET.Entity::GetComponent<System.Object>()
- // System.Object ET.Entity::GetParent<System.Object>()
- // System.Void ET.Entity::RemoveComponent<System.Object>()
- // System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Object,System.Object>(System.Object&,System.Object&)
- // System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter`1<System.ValueTuple`2<System.UInt32,System.UInt32>>,System.Object>(System.Runtime.CompilerServices.TaskAwaiter`1<System.ValueTuple`2<System.UInt32,System.UInt32>>&,System.Object&)
- // System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<ET.ETTaskCompleted,System.Object>(ET.ETTaskCompleted&,System.Object&)
- // System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter`1<System.Object>,System.Object>(System.Runtime.CompilerServices.TaskAwaiter`1<System.Object>&,System.Object&)
- // System.Void ET.ETAsyncTaskMethodBuilder::Start<System.Object>(System.Object&)
- // System.Void ET.ETAsyncTaskMethodBuilder`1<System.Int32>::AwaitUnsafeOnCompleted<System.Object,System.Object>(System.Object&,System.Object&)
- // System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter`1<System.Object>,System.Object>(System.Runtime.CompilerServices.TaskAwaiter`1<System.Object>&,System.Object&)
- // System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::AwaitUnsafeOnCompleted<System.Object,System.Object>(System.Object&,System.Object&)
- // System.Void ET.ETAsyncTaskMethodBuilder`1<System.Byte>::AwaitUnsafeOnCompleted<System.Object,System.Object>(System.Object&,System.Object&)
- // System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::AwaitUnsafeOnCompleted<ET.ETTaskCompleted,System.Object>(ET.ETTaskCompleted&,System.Object&)
- // System.Void ET.ETAsyncTaskMethodBuilder`1<System.UInt32>::AwaitUnsafeOnCompleted<System.Object,System.Object>(System.Object&,System.Object&)
- // System.Void ET.ETAsyncTaskMethodBuilder`1<ET.Client.Wait_CreateMyUnit>::AwaitUnsafeOnCompleted<System.Object,System.Object>(System.Object&,System.Object&)
- // System.Void ET.ETAsyncTaskMethodBuilder`1<ET.Client.Wait_SceneChangeFinish>::AwaitUnsafeOnCompleted<System.Object,System.Object>(System.Object&,System.Object&)
- // System.Void ET.ETAsyncTaskMethodBuilder`1<ET.Client.Wait_UnitStop>::AwaitUnsafeOnCompleted<System.Object,System.Object>(System.Object&,System.Object&)
- // System.Void ET.ETAsyncTaskMethodBuilder`1<System.ValueTuple`2<System.UInt32,System.Object>>::AwaitUnsafeOnCompleted<System.Object,System.Object>(System.Object&,System.Object&)
- // System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::Start<System.Object>(System.Object&)
- // System.Void ET.ETAsyncTaskMethodBuilder`1<ET.Client.Wait_SceneChangeFinish>::Start<System.Object>(System.Object&)
- // System.Void ET.ETAsyncTaskMethodBuilder`1<ET.Client.Wait_UnitStop>::Start<System.Object>(System.Object&)
- // System.Void ET.ETAsyncTaskMethodBuilder`1<System.ValueTuple`2<System.UInt32,System.Object>>::Start<System.Object>(System.Object&)
- // System.Void ET.ETAsyncTaskMethodBuilder`1<System.Int32>::Start<System.Object>(System.Object&)
- // System.Void ET.ETAsyncTaskMethodBuilder`1<ET.Client.Wait_CreateMyUnit>::Start<System.Object>(System.Object&)
- // System.Void ET.ETAsyncTaskMethodBuilder`1<System.Byte>::Start<System.Object>(System.Object&)
- // System.Void ET.ETAsyncTaskMethodBuilder`1<System.UInt32>::Start<System.Object>(System.Object&)
- // System.Object ET.EventSystem::Invoke<ET.NavmeshComponent/RecastFileLoader,System.Object>(System.Int32,ET.NavmeshComponent/RecastFileLoader)
- // System.Void ET.EventSystem::Publish<ET.EventType.EnterMapFinish>(ET.Scene,ET.EventType.EnterMapFinish)
- // System.Void ET.EventSystem::Publish<ET.EventType.SceneChangeFinish>(ET.Scene,ET.EventType.SceneChangeFinish)
- // System.Void ET.EventSystem::Publish<ET.EventType.AfterCreateClientScene>(ET.Scene,ET.EventType.AfterCreateClientScene)
- // System.Void ET.EventSystem::Publish<ET.EventType.MoveStop>(ET.Scene,ET.EventType.MoveStop)
- // System.Void ET.EventSystem::Publish<ET.EventType.SceneChangeStart>(ET.Scene,ET.EventType.SceneChangeStart)
- // System.Void ET.EventSystem::Publish<ET.EventType.AfterCreateCurrentScene>(ET.Scene,ET.EventType.AfterCreateCurrentScene)
- // System.Void ET.EventSystem::Publish<ET.Client.NetClientComponentOnRead>(ET.Scene,ET.Client.NetClientComponentOnRead)
- // System.Void ET.EventSystem::Publish<ET.EventType.AfterUnitCreate>(ET.Scene,ET.EventType.AfterUnitCreate)
- // System.Void ET.EventSystem::Publish<ET.EventType.NumbericChange>(ET.Scene,ET.EventType.NumbericChange)
- // System.Void ET.EventSystem::Publish<ET.EventType.ChangePosition>(ET.Scene,ET.EventType.ChangePosition)
- // System.Void ET.EventSystem::Publish<ET.EventType.ChangeRotation>(ET.Scene,ET.EventType.ChangeRotation)
- // System.Void ET.EventSystem::Publish<ET.EventType.MoveStart>(ET.Scene,ET.EventType.MoveStart)
- // ET.ETTask ET.EventSystem::PublishAsync<ET.EventType.EntryEvent1>(ET.Scene,ET.EventType.EntryEvent1)
- // ET.ETTask ET.EventSystem::PublishAsync<ET.EventType.EntryEvent2>(ET.Scene,ET.EventType.EntryEvent2)
- // ET.ETTask ET.EventSystem::PublishAsync<ET.EventType.EntryEvent3>(ET.Scene,ET.EventType.EntryEvent3)
- // ET.ETTask ET.EventSystem::PublishAsync<ET.EventType.LoginFinish>(ET.Scene,ET.EventType.LoginFinish)
- // ET.ETTask ET.EventSystem::PublishAsync<ET.EventType.AppStartInitFinish>(ET.Scene,ET.EventType.AppStartInitFinish)
- // System.Object ET.Game::AddSingleton<System.Object>()
- // System.Object ET.JsonHelper::FromJson<System.Object>(System.String)
- // System.Void ET.RandomGenerator::BreakRank<System.Object>(System.Collections.Generic.List`1<System.Object>)
- // System.String ET.StringHelper::ArrayToString<System.Single>(System.Single[])
- // System.Object ReferenceCollector::Get<System.Object>(System.String)
- // ET.Client.Wait_UnitStop System.Activator::CreateInstance<ET.Client.Wait_UnitStop>()
- // ET.Client.Wait_CreateMyUnit System.Activator::CreateInstance<ET.Client.Wait_CreateMyUnit>()
- // ET.Client.Wait_SceneChangeFinish System.Activator::CreateInstance<ET.Client.Wait_SceneChangeFinish>()
- // System.Object[] System.Array::Empty<System.Object>()
- // System.Linq.IOrderedEnumerable`1<System.Collections.Generic.KeyValuePair`2<System.Object,System.Int32>> System.Linq.Enumerable::OrderBy<System.Collections.Generic.KeyValuePair`2<System.Object,System.Int32>,System.Int32>(System.Collections.Generic.IEnumerable`1<System.Collections.Generic.KeyValuePair`2<System.Object,System.Int32>>,System.Func`2<System.Collections.Generic.KeyValuePair`2<System.Object,System.Int32>,System.Int32>)
- // System.Collections.Generic.IEnumerable`1<System.Object> System.Linq.Enumerable::Select<System.Collections.Generic.KeyValuePair`2<System.Object,System.Int32>,System.Object>(System.Collections.Generic.IEnumerable`1<System.Collections.Generic.KeyValuePair`2<System.Object,System.Int32>>,System.Func`2<System.Collections.Generic.KeyValuePair`2<System.Object,System.Int32>,System.Object>)
- // ET.RpcInfo[] System.Linq.Enumerable::ToArray<ET.RpcInfo>(System.Collections.Generic.IEnumerable`1<ET.RpcInfo>)
- // System.Object[] System.Linq.Enumerable::ToArray<System.Object>(System.Collections.Generic.IEnumerable`1<System.Object>)
- // System.Threading.Tasks.Task`1<System.Object> System.Threading.Tasks.TaskFactory::StartNew<System.Object>(System.Func`1<System.Object>,System.Threading.CancellationToken)
- // System.Object UnityEngine.GameObject::GetComponent<System.Object>()
- // System.Object UnityEngine.Object::Instantiate<System.Object>(System.Object,UnityEngine.Transform,System.Boolean)
- // System.Object UnityEngine.Object::Instantiate<System.Object>(System.Object,UnityEngine.Transform)
- // System.Object UnityEngine.Resources::Load<System.Object>(System.String)
- }
- }
|