AOTGenericReferences.cs 14 KB

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  1. public class AOTGenericReferences : UnityEngine.MonoBehaviour
  2. {
  3. // {{ constraint implement type
  4. // }}
  5. // {{ AOT generic type
  6. //ET.AEvent`1<ET.EventType.AfterUnitCreate>
  7. //ET.AEvent`1<ET.EventType.NumbericChange>
  8. //ET.AEvent`1<ET.Client.NetClientComponentOnRead>
  9. //ET.AEvent`1<ET.EventType.EntryEvent3>
  10. //ET.AEvent`1<ET.EventType.AfterCreateClientScene>
  11. //ET.AEvent`1<ET.EventType.AfterCreateCurrentScene>
  12. //ET.AEvent`1<ET.EventType.SceneChangeStart>
  13. //ET.AEvent`1<ET.EventType.SceneChangeFinish>
  14. //ET.AEvent`1<ET.EventType.LoginFinish>
  15. //ET.AEvent`1<ET.EventType.AppStartInitFinish>
  16. //ET.AEvent`1<ET.EventType.ChangePosition>
  17. //ET.AEvent`1<ET.EventType.ChangeRotation>
  18. //ET.AEvent`1<ET.EventType.EntryEvent1>
  19. //ET.AInvokeHandler`2<ET.ConfigComponent/GetOneConfigBytes,System.Object>
  20. //ET.AInvokeHandler`2<ET.ConfigComponent/GetAllConfigBytes,System.Object>
  21. //ET.ATimer`1<System.Object>
  22. //ET.AwakeSystem`1<System.Object>
  23. //ET.AwakeSystem`2<System.Object,System.Int32>
  24. //ET.AwakeSystem`2<System.Object,System.Object>
  25. //ET.AwakeSystem`2<System.Object,System.Net.Sockets.AddressFamily>
  26. //ET.AwakeSystem`3<System.Object,System.Object,System.Object>
  27. //ET.AwakeSystem`3<System.Object,System.Object,System.Int32>
  28. //ET.ConfigSingleton`1<System.Object>
  29. //ET.DestroySystem`1<System.Object>
  30. //ET.ETAsyncTaskMethodBuilder`1<ET.Client.Wait_SceneChangeFinish>
  31. //ET.ETAsyncTaskMethodBuilder`1<System.UInt32>
  32. //ET.ETAsyncTaskMethodBuilder`1<System.ValueTuple`2<System.UInt32,System.Object>>
  33. //ET.ETAsyncTaskMethodBuilder`1<ET.Client.Wait_UnitStop>
  34. //ET.ETAsyncTaskMethodBuilder`1<System.Byte>
  35. //ET.ETAsyncTaskMethodBuilder`1<System.Int32>
  36. //ET.ETAsyncTaskMethodBuilder`1<ET.Client.Wait_CreateMyUnit>
  37. //ET.ETAsyncTaskMethodBuilder`1<System.Object>
  38. //ET.ETTask`1<ET.Client.Wait_CreateMyUnit>
  39. //ET.ETTask`1<System.UInt32>
  40. //ET.ETTask`1<System.ValueTuple`2<System.UInt32,System.Object>>
  41. //ET.ETTask`1<ET.Client.Wait_UnitStop>
  42. //ET.ETTask`1<ET.Client.Wait_SceneChangeFinish>
  43. //ET.ETTask`1<System.Int32>
  44. //ET.ETTask`1<System.Byte>
  45. //ET.ETTask`1<System.Object>
  46. //ET.IAwake`1<System.Int32>
  47. //ET.IAwake`1<System.Object>
  48. //ET.IAwake`1<System.Net.Sockets.AddressFamily>
  49. //ET.IAwake`2<System.Object,System.Object>
  50. //ET.IAwake`2<System.Object,System.Int32>
  51. //ET.LateUpdateSystem`1<System.Object>
  52. //ET.ListComponent`1<System.Object>
  53. //ET.ListComponent`1<Unity.Mathematics.float3>
  54. //ET.LoadSystem`1<System.Object>
  55. //ET.Singleton`1<System.Object>
  56. //ET.UpdateSystem`1<System.Object>
  57. //System.Action`2<System.Int64,System.Int32>
  58. //System.Action`3<System.Int64,System.Int64,System.Object>
  59. //System.Collections.Generic.Dictionary`2<System.Int32,ET.RpcInfo>
  60. //System.Collections.Generic.Dictionary`2<System.Int32,System.Int64>
  61. //System.Collections.Generic.Dictionary`2<System.UInt16,System.Object>
  62. //System.Collections.Generic.Dictionary`2<System.Object,System.Object>
  63. //System.Collections.Generic.Dictionary`2<System.Object,System.Int64>
  64. //System.Collections.Generic.Dictionary`2<System.Object,System.Int32>
  65. //System.Collections.Generic.Dictionary`2<System.Int32,System.Object>
  66. //System.Collections.Generic.Dictionary`2/Enumerator<System.Int32,System.Int64>
  67. //System.Collections.Generic.Dictionary`2/Enumerator<System.Object,System.Object>
  68. //System.Collections.Generic.Dictionary`2/Enumerator<System.Int32,System.Object>
  69. //System.Collections.Generic.Dictionary`2/ValueCollection<System.Object,System.Object>
  70. //System.Collections.Generic.Dictionary`2/ValueCollection<System.Int32,System.Object>
  71. //System.Collections.Generic.Dictionary`2/ValueCollection/Enumerator<System.Int32,System.Object>
  72. //System.Collections.Generic.Dictionary`2/ValueCollection/Enumerator<System.Object,System.Object>
  73. //System.Collections.Generic.HashSet`1<System.UInt16>
  74. //System.Collections.Generic.HashSet`1<System.Object>
  75. //System.Collections.Generic.HashSet`1/Enumerator<System.Object>
  76. //System.Collections.Generic.KeyValuePair`2<System.Int32,System.Int64>
  77. //System.Collections.Generic.KeyValuePair`2<System.Int32,System.Object>
  78. //System.Collections.Generic.KeyValuePair`2<System.Object,System.Object>
  79. //System.Collections.Generic.KeyValuePair`2<System.Object,System.Int32>
  80. //System.Collections.Generic.List`1<System.Int64>
  81. //System.Collections.Generic.List`1<System.Object>
  82. //System.Collections.Generic.List`1<Unity.Mathematics.float3>
  83. //System.Collections.Generic.List`1/Enumerator<System.Int64>
  84. //System.Collections.Generic.List`1/Enumerator<Unity.Mathematics.float3>
  85. //System.Collections.Generic.List`1/Enumerator<System.Object>
  86. //System.Collections.Generic.SortedDictionary`2<System.Int32,System.Object>
  87. //System.Collections.Generic.SortedDictionary`2/ValueCollection<System.Int32,System.Object>
  88. //System.Collections.Generic.SortedDictionary`2/ValueCollection/Enumerator<System.Int32,System.Object>
  89. //System.Func`1<System.Object>
  90. //System.Func`2<System.Collections.Generic.KeyValuePair`2<System.Object,System.Int32>,System.Object>
  91. //System.Func`2<System.Collections.Generic.KeyValuePair`2<System.Object,System.Int32>,System.Int32>
  92. //System.Runtime.CompilerServices.TaskAwaiter`1<System.ValueTuple`2<System.UInt32,System.UInt32>>
  93. //System.Runtime.CompilerServices.TaskAwaiter`1<System.Object>
  94. //System.Threading.Tasks.Task`1<System.ValueTuple`2<System.UInt32,System.UInt32>>
  95. //System.Threading.Tasks.Task`1<System.Object>
  96. //System.ValueTuple`2<System.UInt32,System.Object>
  97. //System.ValueTuple`2<System.UInt32,System.UInt32>
  98. // }}
  99. public void RefMethods()
  100. {
  101. // System.Object ET.Client.GameObjectHelper::Get<System.Object>(UnityEngine.GameObject,System.String)
  102. // System.Object ET.Entity::AddChild<System.Object,System.Object,System.Object>(System.Object,System.Object,System.Boolean)
  103. // System.Object ET.Entity::AddChildWithId<System.Object,System.Int32>(System.Int64,System.Int32,System.Boolean)
  104. // System.Object ET.Entity::AddComponent<System.Object,System.Object,System.Int32>(System.Object,System.Int32,System.Boolean)
  105. // System.Object ET.Entity::AddComponent<System.Object>(System.Boolean)
  106. // System.Object ET.Entity::AddComponent<System.Object,System.Net.Sockets.AddressFamily>(System.Net.Sockets.AddressFamily,System.Boolean)
  107. // System.Object ET.Entity::GetChild<System.Object>(System.Int64)
  108. // System.Object ET.Entity::GetComponent<System.Object>()
  109. // System.Object ET.Entity::GetParent<System.Object>()
  110. // System.Void ET.Entity::RemoveComponent<System.Object>()
  111. // System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Object,System.Object>(System.Object&,System.Object&)
  112. // System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter`1<System.ValueTuple`2<System.UInt32,System.UInt32>>,System.Object>(System.Runtime.CompilerServices.TaskAwaiter`1<System.ValueTuple`2<System.UInt32,System.UInt32>>&,System.Object&)
  113. // System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<ET.ETTaskCompleted,System.Object>(ET.ETTaskCompleted&,System.Object&)
  114. // System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter`1<System.Object>,System.Object>(System.Runtime.CompilerServices.TaskAwaiter`1<System.Object>&,System.Object&)
  115. // System.Void ET.ETAsyncTaskMethodBuilder::Start<System.Object>(System.Object&)
  116. // System.Void ET.ETAsyncTaskMethodBuilder`1<System.Int32>::AwaitUnsafeOnCompleted<System.Object,System.Object>(System.Object&,System.Object&)
  117. // System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter`1<System.Object>,System.Object>(System.Runtime.CompilerServices.TaskAwaiter`1<System.Object>&,System.Object&)
  118. // System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::AwaitUnsafeOnCompleted<System.Object,System.Object>(System.Object&,System.Object&)
  119. // System.Void ET.ETAsyncTaskMethodBuilder`1<System.Byte>::AwaitUnsafeOnCompleted<System.Object,System.Object>(System.Object&,System.Object&)
  120. // System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::AwaitUnsafeOnCompleted<ET.ETTaskCompleted,System.Object>(ET.ETTaskCompleted&,System.Object&)
  121. // System.Void ET.ETAsyncTaskMethodBuilder`1<System.UInt32>::AwaitUnsafeOnCompleted<System.Object,System.Object>(System.Object&,System.Object&)
  122. // System.Void ET.ETAsyncTaskMethodBuilder`1<ET.Client.Wait_CreateMyUnit>::AwaitUnsafeOnCompleted<System.Object,System.Object>(System.Object&,System.Object&)
  123. // System.Void ET.ETAsyncTaskMethodBuilder`1<ET.Client.Wait_SceneChangeFinish>::AwaitUnsafeOnCompleted<System.Object,System.Object>(System.Object&,System.Object&)
  124. // System.Void ET.ETAsyncTaskMethodBuilder`1<ET.Client.Wait_UnitStop>::AwaitUnsafeOnCompleted<System.Object,System.Object>(System.Object&,System.Object&)
  125. // System.Void ET.ETAsyncTaskMethodBuilder`1<System.ValueTuple`2<System.UInt32,System.Object>>::AwaitUnsafeOnCompleted<System.Object,System.Object>(System.Object&,System.Object&)
  126. // System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::Start<System.Object>(System.Object&)
  127. // System.Void ET.ETAsyncTaskMethodBuilder`1<ET.Client.Wait_SceneChangeFinish>::Start<System.Object>(System.Object&)
  128. // System.Void ET.ETAsyncTaskMethodBuilder`1<ET.Client.Wait_UnitStop>::Start<System.Object>(System.Object&)
  129. // System.Void ET.ETAsyncTaskMethodBuilder`1<System.ValueTuple`2<System.UInt32,System.Object>>::Start<System.Object>(System.Object&)
  130. // System.Void ET.ETAsyncTaskMethodBuilder`1<System.Int32>::Start<System.Object>(System.Object&)
  131. // System.Void ET.ETAsyncTaskMethodBuilder`1<ET.Client.Wait_CreateMyUnit>::Start<System.Object>(System.Object&)
  132. // System.Void ET.ETAsyncTaskMethodBuilder`1<System.Byte>::Start<System.Object>(System.Object&)
  133. // System.Void ET.ETAsyncTaskMethodBuilder`1<System.UInt32>::Start<System.Object>(System.Object&)
  134. // System.Object ET.EventSystem::Invoke<ET.NavmeshComponent/RecastFileLoader,System.Object>(System.Int32,ET.NavmeshComponent/RecastFileLoader)
  135. // System.Void ET.EventSystem::Publish<ET.EventType.EnterMapFinish>(ET.Scene,ET.EventType.EnterMapFinish)
  136. // System.Void ET.EventSystem::Publish<ET.EventType.SceneChangeFinish>(ET.Scene,ET.EventType.SceneChangeFinish)
  137. // System.Void ET.EventSystem::Publish<ET.EventType.AfterCreateClientScene>(ET.Scene,ET.EventType.AfterCreateClientScene)
  138. // System.Void ET.EventSystem::Publish<ET.EventType.MoveStop>(ET.Scene,ET.EventType.MoveStop)
  139. // System.Void ET.EventSystem::Publish<ET.EventType.SceneChangeStart>(ET.Scene,ET.EventType.SceneChangeStart)
  140. // System.Void ET.EventSystem::Publish<ET.EventType.AfterCreateCurrentScene>(ET.Scene,ET.EventType.AfterCreateCurrentScene)
  141. // System.Void ET.EventSystem::Publish<ET.Client.NetClientComponentOnRead>(ET.Scene,ET.Client.NetClientComponentOnRead)
  142. // System.Void ET.EventSystem::Publish<ET.EventType.AfterUnitCreate>(ET.Scene,ET.EventType.AfterUnitCreate)
  143. // System.Void ET.EventSystem::Publish<ET.EventType.NumbericChange>(ET.Scene,ET.EventType.NumbericChange)
  144. // System.Void ET.EventSystem::Publish<ET.EventType.ChangePosition>(ET.Scene,ET.EventType.ChangePosition)
  145. // System.Void ET.EventSystem::Publish<ET.EventType.ChangeRotation>(ET.Scene,ET.EventType.ChangeRotation)
  146. // System.Void ET.EventSystem::Publish<ET.EventType.MoveStart>(ET.Scene,ET.EventType.MoveStart)
  147. // ET.ETTask ET.EventSystem::PublishAsync<ET.EventType.EntryEvent1>(ET.Scene,ET.EventType.EntryEvent1)
  148. // ET.ETTask ET.EventSystem::PublishAsync<ET.EventType.EntryEvent2>(ET.Scene,ET.EventType.EntryEvent2)
  149. // ET.ETTask ET.EventSystem::PublishAsync<ET.EventType.EntryEvent3>(ET.Scene,ET.EventType.EntryEvent3)
  150. // ET.ETTask ET.EventSystem::PublishAsync<ET.EventType.LoginFinish>(ET.Scene,ET.EventType.LoginFinish)
  151. // ET.ETTask ET.EventSystem::PublishAsync<ET.EventType.AppStartInitFinish>(ET.Scene,ET.EventType.AppStartInitFinish)
  152. // System.Object ET.Game::AddSingleton<System.Object>()
  153. // System.Object ET.JsonHelper::FromJson<System.Object>(System.String)
  154. // System.Void ET.RandomGenerator::BreakRank<System.Object>(System.Collections.Generic.List`1<System.Object>)
  155. // System.String ET.StringHelper::ArrayToString<System.Single>(System.Single[])
  156. // System.Object ReferenceCollector::Get<System.Object>(System.String)
  157. // ET.Client.Wait_UnitStop System.Activator::CreateInstance<ET.Client.Wait_UnitStop>()
  158. // ET.Client.Wait_CreateMyUnit System.Activator::CreateInstance<ET.Client.Wait_CreateMyUnit>()
  159. // ET.Client.Wait_SceneChangeFinish System.Activator::CreateInstance<ET.Client.Wait_SceneChangeFinish>()
  160. // System.Object[] System.Array::Empty<System.Object>()
  161. // System.Linq.IOrderedEnumerable`1<System.Collections.Generic.KeyValuePair`2<System.Object,System.Int32>> System.Linq.Enumerable::OrderBy<System.Collections.Generic.KeyValuePair`2<System.Object,System.Int32>,System.Int32>(System.Collections.Generic.IEnumerable`1<System.Collections.Generic.KeyValuePair`2<System.Object,System.Int32>>,System.Func`2<System.Collections.Generic.KeyValuePair`2<System.Object,System.Int32>,System.Int32>)
  162. // System.Collections.Generic.IEnumerable`1<System.Object> System.Linq.Enumerable::Select<System.Collections.Generic.KeyValuePair`2<System.Object,System.Int32>,System.Object>(System.Collections.Generic.IEnumerable`1<System.Collections.Generic.KeyValuePair`2<System.Object,System.Int32>>,System.Func`2<System.Collections.Generic.KeyValuePair`2<System.Object,System.Int32>,System.Object>)
  163. // ET.RpcInfo[] System.Linq.Enumerable::ToArray<ET.RpcInfo>(System.Collections.Generic.IEnumerable`1<ET.RpcInfo>)
  164. // System.Object[] System.Linq.Enumerable::ToArray<System.Object>(System.Collections.Generic.IEnumerable`1<System.Object>)
  165. // System.Threading.Tasks.Task`1<System.Object> System.Threading.Tasks.TaskFactory::StartNew<System.Object>(System.Func`1<System.Object>,System.Threading.CancellationToken)
  166. // System.Object UnityEngine.GameObject::GetComponent<System.Object>()
  167. // System.Object UnityEngine.Object::Instantiate<System.Object>(System.Object,UnityEngine.Transform,System.Boolean)
  168. // System.Object UnityEngine.Object::Instantiate<System.Object>(System.Object,UnityEngine.Transform)
  169. // System.Object UnityEngine.Resources::Load<System.Object>(System.String)
  170. }
  171. }