PlayerMoneyComponentSystem.cs 777 B

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  1. namespace ET.Server
  2. {
  3. public class PlayerMoneyComponentAwakeSystem: AwakeSystem<PlayerMoneyComponent, WNPlayer>
  4. {
  5. protected override void Awake(PlayerMoneyComponent self, WNPlayer player)
  6. {
  7. self.Player = player;
  8. }
  9. }
  10. public class PlayerMoneyComponentDestroySystem: DestroySystem<PlayerMoneyComponent>
  11. {
  12. protected override void Destroy(PlayerMoneyComponent self)
  13. {
  14. Log.Debug($"玩家货币数据保存");
  15. self?.Save();
  16. }
  17. }
  18. [FriendOf(typeof (PlayerMoneyComponent))]
  19. public static class PlayerMoneyComponentSystem
  20. {
  21. public static async ETTask Save(this PlayerMoneyComponent self)
  22. {
  23. await ETTask.CompletedTask;
  24. }
  25. }
  26. }