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- using System.Collections.Generic;
- using System.Linq;
- namespace ET.Server
- {
- /// <summary>
- /// 在线玩家组件
- /// </summary>
- [ComponentOf(typeof (Scene))]
- public class GamePlayerComponent: Entity, IAwake, IDestroy
- {
- /** 在线玩家集合 **/
- public readonly Dictionary<long, WNPlayer> idPlayers = new Dictionary<long, WNPlayer>();
- }
- }
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