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- using System.Net.Sockets;
- namespace ET.Client
- {
- public class NetClientComponentOnRead
- {
- public Session Session;
- public object Message;
- public static NetClientComponentOnRead Static = new();
- public static NetClientComponentOnRead Clone(Session s, object message)
- {
- Static.Session = s;
- Static.Message = message;
- return Static;
- }
- }
- [ComponentOf(typeof(Scene))]
- public class NetClientComponent: Entity, IAwake<AddressFamily, NetworkProtocol>, IDestroy
- {
- public int ServiceId;
- }
- }
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