1.xml 12 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219
  1. <?xml version="1.0" encoding="utf-8"?>
  2. <SceneData type="CommonAI.Zone.ZoneEditor.SceneData">
  3. <Abilities element_type="CommonAI.Zone.ZoneEditor.SceneAbilityData" />
  4. <Areas element_type="CommonAI.Zone.ZoneEditor.AreaData" />
  5. <BlockSeekCritical>5.00</BlockSeekCritical>
  6. <canRiding>True</canRiding>
  7. <ClientSyncRange>20.00</ClientSyncRange>
  8. <Decorations element_type="CommonAI.Zone.ZoneEditor.DecorationData" />
  9. <DefaultUnitLevel>0</DefaultUnitLevel>
  10. <EnvironmentVars element_type="CommonAI.ZoneEditor.ZoneVar" />
  11. <Events element_type="CommonAI.Zone.ZoneEditor.ZoneEvent">
  12. <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
  13. <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
  14. <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
  15. <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AddUnitAction">
  16. <Direction>0.00</Direction>
  17. <Force type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
  18. <Value>2</Value>
  19. </Force>
  20. <hpPrecent>100</hpPrecent>
  21. <Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
  22. <X>3.00</X>
  23. <Y>4.00</Y>
  24. </Position>
  25. <unique>False</unique>
  26. <UnitLevel>1</UnitLevel>
  27. <UnitName>新来的</UnitName>
  28. <UnitTemplateID>101</UnitTemplateID>
  29. </element>
  30. </Datas>
  31. </Actions>
  32. <Active>False</Active>
  33. <Comment></Comment>
  34. <Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
  35. <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
  36. <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AlwaysTrue" />
  37. </Datas>
  38. </Conditions>
  39. <DelayTimeMS>0</DelayTimeMS>
  40. <LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
  41. <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
  42. </LocalVars>
  43. <Name>派发个boss</Name>
  44. <SavePath></SavePath>
  45. <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
  46. <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
  47. <element type="CommonAI.Zone.ZoneEditor.EventTrigger.GenericPlayReady" />
  48. </Datas>
  49. </Triggers>
  50. </element>
  51. <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
  52. <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
  53. <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
  54. <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AddUnitAction">
  55. <Direction>0.00</Direction>
  56. <Force type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
  57. <Value>2</Value>
  58. </Force>
  59. <hpPrecent>100</hpPrecent>
  60. <Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
  61. <X>3.00</X>
  62. <Y>3.00</Y>
  63. </Position>
  64. <unique>False</unique>
  65. <UnitLevel>1</UnitLevel>
  66. <UnitName>someone</UnitName>
  67. <UnitTemplateID>101</UnitTemplateID>
  68. </element>
  69. </Datas>
  70. </Actions>
  71. <Active>False</Active>
  72. <Comment></Comment>
  73. <Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
  74. <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
  75. <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AlwaysTrue" />
  76. </Datas>
  77. </Conditions>
  78. <DelayTimeMS>0</DelayTimeMS>
  79. <LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
  80. <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
  81. </LocalVars>
  82. <Name>未命名事件2</Name>
  83. <SavePath></SavePath>
  84. <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
  85. <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
  86. <element type="CommonAI.Zone.ZoneEditor.EventTrigger.SceneInitialized" />
  87. </Datas>
  88. </Triggers>
  89. </element>
  90. <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
  91. <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
  92. <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
  93. <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AddUnitAction">
  94. <Direction>0.00</Direction>
  95. <Force type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
  96. <Value>2</Value>
  97. </Force>
  98. <hpPrecent>100</hpPrecent>
  99. <Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
  100. <X>7.00</X>
  101. <Y>6.00</Y>
  102. </Position>
  103. <unique>False</unique>
  104. <UnitLevel>1</UnitLevel>
  105. <UnitName>theone</UnitName>
  106. <UnitTemplateID>101</UnitTemplateID>
  107. </element>
  108. </Datas>
  109. </Actions>
  110. <Active>True</Active>
  111. <Comment></Comment>
  112. <Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
  113. <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
  114. <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AlwaysTrue" />
  115. </Datas>
  116. </Conditions>
  117. <DelayTimeMS>3000</DelayTimeMS>
  118. <LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
  119. <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
  120. </LocalVars>
  121. <Name>未命名事件3</Name>
  122. <SavePath></SavePath>
  123. <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
  124. <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
  125. <element type="CommonAI.Zone.ZoneEditor.EventTrigger.SceneInitialized" />
  126. </Datas>
  127. </Triggers>
  128. </element>
  129. </Events>
  130. <ID>1</ID>
  131. <isTeam>False</isTeam>
  132. <Items element_type="CommonAI.Zone.ZoneEditor.ItemData" />
  133. <killInterval>0</killInterval>
  134. <killMax>0</killMax>
  135. <killMaxCoolTime>0</killMaxCoolTime>
  136. <MaxPlayer>10</MaxPlayer>
  137. <MaxUnit>500</MaxUnit>
  138. <MonsterAddPropPercentWithFloor>0.00</MonsterAddPropPercentWithFloor>
  139. <MonsterAddPropRatioWithLv>0.00</MonsterAddPropRatioWithLv>
  140. <Name>stage1</Name>
  141. <Points element_type="CommonAI.Zone.ZoneEditor.PointData" />
  142. <Properties type="XmdsCommon.Plugin.XmdsSceneProperties">
  143. <AOIMaxRange>-1</AOIMaxRange>
  144. <AOIMinRange>-1</AOIMinRange>
  145. <BotTestTemplate>False</BotTestTemplate>
  146. <SavePlayerStatus>False</SavePlayerStatus>
  147. <ServerSceneData type="XmdsCommon.Plugin.XmdsServerSceneData">
  148. <AllowAutoGuard>1</AllowAutoGuard>
  149. <CalPKValue>True</CalPKValue>
  150. <CurAreaType>AreaFiled</CurAreaType>
  151. <SceneHard>Normal-World</SceneHard>
  152. <UsespaceDiv>True</UsespaceDiv>
  153. </ServerSceneData>
  154. </Properties>
  155. <Regions element_type="CommonAI.Zone.ZoneEditor.RegionData" />
  156. <RemoveUnitOnDisconnect>False</RemoveUnitOnDisconnect>
  157. <sceneType>Normal</sceneType>
  158. <Terrain type="CommonAI.Zone.ZoneEditor.TerrainData">
  159. <GridCellH>1</GridCellH>
  160. <GridCellW>1</GridCellW>
  161. <TerrainTextData>
  162. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  163. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  164. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  165. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  166. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  167. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  168. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  169. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  170. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  171. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  172. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  173. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  174. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  175. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  176. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  177. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  178. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  179. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  180. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  181. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  182. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  183. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  184. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  185. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  186. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  187. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  188. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  189. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  190. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  191. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  192. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  193. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  194. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  195. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  196. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  197. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  198. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  199. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  200. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  201. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  202. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  203. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  204. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  205. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  206. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  207. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  208. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  209. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  210. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  211. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  212. </TerrainTextData>
  213. <XCount>50</XCount>
  214. <YCount>50</YCount>
  215. </Terrain>
  216. <TotalTimeLimitSEC>0</TotalTimeLimitSEC>
  217. <Units element_type="CommonAI.Zone.ZoneEditor.UnitData" />
  218. <property.EditorPath>场景/stage1(1)</property.EditorPath>
  219. </SceneData>