100061.xml 2.8 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <BuffTemplate type="CommonAI.Zone.BuffTemplate">
  3. <BindingEffect type="CommonAI.Zone.LaunchEffect">
  4. <BindBody>False</BindBody>
  5. <BindPartName></BindPartName>
  6. <EarthQuakeMS>0</EarthQuakeMS>
  7. <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
  8. <EffectAddSpeed>1.00</EffectAddSpeed>
  9. <EffectHight>0.00</EffectHight>
  10. <EffectOffsetX>0.00</EffectOffsetX>
  11. <EffectOffsetY>0.00</EffectOffsetY>
  12. <EffectTimeMS>0</EffectTimeMS>
  13. <IsLoop>False</IsLoop>
  14. <IsSyncSenderRotation>False</IsSyncSenderRotation>
  15. <Name></Name>
  16. <RType>None</RType>
  17. <ScaleToBodySize>0.00</ScaleToBodySize>
  18. <SoundName>/res/sound/dynamic/fight/100060_1.assetbundles</SoundName>
  19. <Tag>shader:BuffBody</Tag>
  20. <property.SerialNumber>3942211</property.SerialNumber>
  21. </BindingEffect>
  22. <BindingEffectList element_type="CommonAI.Zone.LaunchEffect" />
  23. <ClientVisible>True</ClientVisible>
  24. <ExclusiveCatgory>0</ExclusiveCatgory>
  25. <ExclusivePriority>0</ExclusivePriority>
  26. <FirstTimeEnable>True</FirstTimeEnable>
  27. <forceAdd>False</forceAdd>
  28. <HitIntervalMS>0</HitIntervalMS>
  29. <IconName>buff_100061</IconName>
  30. <ID>100061</ID>
  31. <IgnoreControl>False</IgnoreControl>
  32. <IsCancelBySelf>False</IsCancelBySelf>
  33. <IsCanMove>True</IsCanMove>
  34. <IsDuplicating>False</IsDuplicating>
  35. <IsHarmful>False</IsHarmful>
  36. <IsInvincible>False</IsInvincible>
  37. <IsInvisible>False</IsInvisible>
  38. <IsOverlay>False</IsOverlay>
  39. <IsPassive>False</IsPassive>
  40. <IsRemoveOnDead>False</IsRemoveOnDead>
  41. <IsRemoveOnSenderRemoved>True</IsRemoveOnSenderRemoved>
  42. <IsSilent>False</IsSilent>
  43. <KeyFrames element_type="CommonAI.Zone.BuffTemplate+KeyFrame">
  44. <element type="CommonAI.Zone.BuffTemplate+KeyFrame">
  45. <FrameMS>0</FrameMS>
  46. </element>
  47. </KeyFrames>
  48. <LifeTimeMS>8000</LifeTimeMS>
  49. <MakeAvatar>False</MakeAvatar>
  50. <MakeStun>False</MakeStun>
  51. <MaxOverlay>3</MaxOverlay>
  52. <Name>狼帝</Name>
  53. <OverlayBindingEffect element_type="CommonAI.Zone.LaunchEffect" />
  54. <PlayType>All</PlayType>
  55. <Properties type="XmdsCommon.Plugin.XmdsBuffProperties">
  56. <BuffAbilityList element_type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
  57. <element type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
  58. <ability>PropChange</ability>
  59. </element>
  60. <element type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
  61. <ability>IngoreCtrl</ability>
  62. </element>
  63. </BuffAbilityList>
  64. <Dispelled>False</Dispelled>
  65. <ShowBuffIcon>True</ShowBuffIcon>
  66. </Properties>
  67. <UnitChangeSkills>False</UnitChangeSkills>
  68. <UnitKeepSkillsID element_type="System.Int32" />
  69. <UnitSkills element_type="CommonAI.Zone.LaunchSkill" />
  70. <property.EditorPath>BUFF/玩家职业/旧职业/苍狼/狼帝(100061)</property.EditorPath>
  71. </BuffTemplate>