100103.xml 3.4 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <BuffTemplate type="CommonAI.Zone.BuffTemplate">
  3. <BindingEffectList element_type="CommonAI.Zone.LaunchEffect" />
  4. <ClientVisible>True</ClientVisible>
  5. <EndKeyFrame type="CommonAI.Zone.BuffTemplate+KeyFrame">
  6. <Attack type="CommonAI.Zone.AttackProp">
  7. <Attack>0</Attack>
  8. <CrushPercent>0.00</CrushPercent>
  9. <HitMoveBodyAttackSize>1.00</HitMoveBodyAttackSize>
  10. <HitMoveMType>BySenderPosition</HitMoveMType>
  11. <IsDamageProtect>False</IsDamageProtect>
  12. <KnockOutTimeMS>0</KnockOutTimeMS>
  13. <MaskDamage>False</MaskDamage>
  14. <MaskHitFly>False</MaskHitFly>
  15. <MaskKnockDown>False</MaskKnockDown>
  16. <MaskMustCritical>False</MaskMustCritical>
  17. <MaskMustHit>False</MaskMustHit>
  18. <Properties type="XmdsCommon.Plugin.XmdsAttackProperties">
  19. <DamageModiferID>0</DamageModiferID>
  20. <DamagePerID>0</DamagePerID>
  21. <SkillTemplateID>100101</SkillTemplateID>
  22. </Properties>
  23. <StopFrameMS>0</StopFrameMS>
  24. <Weight>1</Weight>
  25. <property.SerialNumber>5465036</property.SerialNumber>
  26. </Attack>
  27. <Effect type="CommonAI.Zone.LaunchEffect">
  28. <BindBody>True</BindBody>
  29. <EarthQuakeMS>0</EarthQuakeMS>
  30. <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
  31. <EffectAddSpeed>1.00</EffectAddSpeed>
  32. <EffectHight>0.00</EffectHight>
  33. <EffectOffsetX>0.00</EffectOffsetX>
  34. <EffectOffsetY>0.00</EffectOffsetY>
  35. <EffectTimeMS>0</EffectTimeMS>
  36. <IsLoop>False</IsLoop>
  37. <IsSyncSenderRotation>False</IsSyncSenderRotation>
  38. <Name>/res/effect/unit/common/vfx_chr_tianshuji_06.assetbundles</Name>
  39. <RType>None</RType>
  40. <ScaleToBodySize>0.00</ScaleToBodySize>
  41. <property.SerialNumber>5465037</property.SerialNumber>
  42. </Effect>
  43. <FrameMS>0</FrameMS>
  44. </EndKeyFrame>
  45. <ExclusiveCatgory>0</ExclusiveCatgory>
  46. <ExclusivePriority>0</ExclusivePriority>
  47. <FirstTimeEnable>True</FirstTimeEnable>
  48. <forceAdd>False</forceAdd>
  49. <HitIntervalMS>0</HitIntervalMS>
  50. <ID>100103</ID>
  51. <IgnoreControl>False</IgnoreControl>
  52. <IsCancelBySelf>False</IsCancelBySelf>
  53. <IsCanMove>True</IsCanMove>
  54. <IsDuplicating>False</IsDuplicating>
  55. <IsHarmful>False</IsHarmful>
  56. <IsInvincible>False</IsInvincible>
  57. <IsInvisible>False</IsInvisible>
  58. <IsOverlay>False</IsOverlay>
  59. <IsPassive>False</IsPassive>
  60. <IsRemoveOnDead>False</IsRemoveOnDead>
  61. <IsRemoveOnSenderRemoved>True</IsRemoveOnSenderRemoved>
  62. <IsSilent>False</IsSilent>
  63. <KeyFrames element_type="CommonAI.Zone.BuffTemplate+KeyFrame" />
  64. <LifeTimeMS>250</LifeTimeMS>
  65. <MakeAvatar>False</MakeAvatar>
  66. <MakeStun>False</MakeStun>
  67. <MaxOverlay>1</MaxOverlay>
  68. <Name>阳雷-伤害标记-废弃</Name>
  69. <OverlayBindingEffect element_type="CommonAI.Zone.LaunchEffect" />
  70. <PlayType>All</PlayType>
  71. <Properties type="XmdsCommon.Plugin.XmdsBuffProperties">
  72. <BuffAbilityList element_type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
  73. <element type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
  74. <ability>Damage</ability>
  75. </element>
  76. </BuffAbilityList>
  77. <Dispelled>True</Dispelled>
  78. <ShowBuffIcon>True</ShowBuffIcon>
  79. </Properties>
  80. <UnitChangeSkills>False</UnitChangeSkills>
  81. <UnitKeepSkillsID element_type="System.Int32" />
  82. <UnitSkills element_type="CommonAI.Zone.LaunchSkill" />
  83. <property.EditorPath>BUFF/玩家职业/其他/阳雷-伤害标记-废弃(100103)</property.EditorPath>
  84. </BuffTemplate>