10028.xml 3.3 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <BuffTemplate type="CommonAI.Zone.BuffTemplate">
  3. <BindingEffect type="CommonAI.Zone.LaunchEffect">
  4. <BindBody>True</BindBody>
  5. <EarthQuakeMS>0</EarthQuakeMS>
  6. <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
  7. <EffectAddSpeed>1.00</EffectAddSpeed>
  8. <EffectHight>0.00</EffectHight>
  9. <EffectOffsetX>0.00</EffectOffsetX>
  10. <EffectOffsetY>0.00</EffectOffsetY>
  11. <EffectTimeMS>0</EffectTimeMS>
  12. <IsLoop>True</IsLoop>
  13. <IsSyncSenderRotation>False</IsSyncSenderRotation>
  14. <Name>/res/effect/unit/common/vfx_com_mohua_01.assetbundles</Name>
  15. <RType>None</RType>
  16. <ScaleToBodySize>0.00</ScaleToBodySize>
  17. <property.SerialNumber>5722587</property.SerialNumber>
  18. </BindingEffect>
  19. <BindingEffectList element_type="CommonAI.Zone.LaunchEffect" />
  20. <ClientVisible>True</ClientVisible>
  21. <ExclusiveCatgory>0</ExclusiveCatgory>
  22. <ExclusivePriority>0</ExclusivePriority>
  23. <FirstTimeEnable>True</FirstTimeEnable>
  24. <forceAdd>False</forceAdd>
  25. <HitIntervalMS>1000</HitIntervalMS>
  26. <HitKeyFrame type="CommonAI.Zone.BuffTemplate+KeyFrame">
  27. <Attack type="CommonAI.Zone.AttackProp">
  28. <Attack>0</Attack>
  29. <CrushPercent>0.00</CrushPercent>
  30. <HitMoveBodyAttackSize>1.00</HitMoveBodyAttackSize>
  31. <HitMoveMType>BySenderPosition</HitMoveMType>
  32. <IsDamageProtect>False</IsDamageProtect>
  33. <KnockOutTimeMS>0</KnockOutTimeMS>
  34. <MaskDamage>False</MaskDamage>
  35. <MaskHitFly>False</MaskHitFly>
  36. <MaskKnockDown>False</MaskKnockDown>
  37. <MaskMustCritical>False</MaskMustCritical>
  38. <MaskMustHit>False</MaskMustHit>
  39. <Properties type="XmdsCommon.Plugin.XmdsAttackProperties">
  40. <DamageModiferID>0</DamageModiferID>
  41. <DamagePerID>0</DamagePerID>
  42. <SkillTemplateID>0</SkillTemplateID>
  43. </Properties>
  44. <StopFrameMS>0</StopFrameMS>
  45. <Weight>1</Weight>
  46. <property.SerialNumber>5722586</property.SerialNumber>
  47. </Attack>
  48. <FrameMS>0</FrameMS>
  49. </HitKeyFrame>
  50. <ID>10028</ID>
  51. <IgnoreControl>False</IgnoreControl>
  52. <IsCancelBySelf>False</IsCancelBySelf>
  53. <IsCanMove>True</IsCanMove>
  54. <IsDuplicating>False</IsDuplicating>
  55. <IsHarmful>False</IsHarmful>
  56. <IsInvincible>False</IsInvincible>
  57. <IsInvisible>False</IsInvisible>
  58. <IsOverlay>False</IsOverlay>
  59. <IsPassive>False</IsPassive>
  60. <IsRemoveOnDead>False</IsRemoveOnDead>
  61. <IsRemoveOnSenderRemoved>True</IsRemoveOnSenderRemoved>
  62. <IsSilent>False</IsSilent>
  63. <KeyFrames element_type="CommonAI.Zone.BuffTemplate+KeyFrame" />
  64. <LifeTimeMS>0</LifeTimeMS>
  65. <MakeAvatar>False</MakeAvatar>
  66. <MakeStun>False</MakeStun>
  67. <MaxOverlay>1</MaxOverlay>
  68. <Name>玉霄境流血</Name>
  69. <OverlayBindingEffect element_type="CommonAI.Zone.LaunchEffect" />
  70. <PlayType>All</PlayType>
  71. <Properties type="XmdsCommon.Plugin.XmdsBuffProperties">
  72. <BuffAbilityList element_type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
  73. <element type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
  74. <ability>Bleed</ability>
  75. </element>
  76. </BuffAbilityList>
  77. <Dispelled>True</Dispelled>
  78. <ShowBuffIcon>True</ShowBuffIcon>
  79. </Properties>
  80. <UnitChangeSkills>False</UnitChangeSkills>
  81. <UnitKeepSkillsID element_type="System.Int32" />
  82. <UnitSkills element_type="CommonAI.Zone.LaunchSkill" />
  83. <property.EditorPath>BUFF/继承扩展/玉霄境流血(10028)</property.EditorPath>
  84. </BuffTemplate>