10033.xml 3.4 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <BuffTemplate type="CommonAI.Zone.BuffTemplate">
  3. <BindingEffect type="CommonAI.Zone.LaunchEffect">
  4. <BindBody>True</BindBody>
  5. <BindPartName>chest_buff</BindPartName>
  6. <EarthQuakeMS>0</EarthQuakeMS>
  7. <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
  8. <EffectAddSpeed>1.00</EffectAddSpeed>
  9. <EffectHight>0.00</EffectHight>
  10. <EffectOffsetX>0.00</EffectOffsetX>
  11. <EffectOffsetY>0.00</EffectOffsetY>
  12. <EffectTimeMS>0</EffectTimeMS>
  13. <IsLoop>False</IsLoop>
  14. <IsSyncSenderRotation>False</IsSyncSenderRotation>
  15. <Name>/res/effect/unit/monster/mom_boss_common_tongyong/vfx_mon_attack_du_02.assetbundles</Name>
  16. <RType>None</RType>
  17. <ScaleToBodySize>0.00</ScaleToBodySize>
  18. <property.SerialNumber>6067685</property.SerialNumber>
  19. </BindingEffect>
  20. <BindingEffectList element_type="CommonAI.Zone.LaunchEffect" />
  21. <ClientVisible>True</ClientVisible>
  22. <ExclusiveCatgory>0</ExclusiveCatgory>
  23. <ExclusivePriority>0</ExclusivePriority>
  24. <FirstTimeEnable>True</FirstTimeEnable>
  25. <forceAdd>False</forceAdd>
  26. <HitIntervalMS>1000</HitIntervalMS>
  27. <HitKeyFrame type="CommonAI.Zone.BuffTemplate+KeyFrame">
  28. <Attack type="CommonAI.Zone.AttackProp">
  29. <Attack>0</Attack>
  30. <CrushPercent>0.00</CrushPercent>
  31. <HitMoveBodyAttackSize>1.00</HitMoveBodyAttackSize>
  32. <HitMoveMType>BySenderPosition</HitMoveMType>
  33. <IsDamageProtect>False</IsDamageProtect>
  34. <KnockOutTimeMS>0</KnockOutTimeMS>
  35. <MaskDamage>False</MaskDamage>
  36. <MaskHitFly>False</MaskHitFly>
  37. <MaskKnockDown>False</MaskKnockDown>
  38. <MaskMustCritical>False</MaskMustCritical>
  39. <MaskMustHit>False</MaskMustHit>
  40. <Properties type="XmdsCommon.Plugin.XmdsAttackProperties">
  41. <DamageModiferID>0</DamageModiferID>
  42. <DamagePerID>0</DamagePerID>
  43. <SkillTemplateID>0</SkillTemplateID>
  44. </Properties>
  45. <StopFrameMS>0</StopFrameMS>
  46. <Weight>1</Weight>
  47. <property.SerialNumber>6062502</property.SerialNumber>
  48. </Attack>
  49. <FrameMS>0</FrameMS>
  50. </HitKeyFrame>
  51. <ID>10033</ID>
  52. <IgnoreControl>False</IgnoreControl>
  53. <IsCancelBySelf>False</IsCancelBySelf>
  54. <IsCanMove>True</IsCanMove>
  55. <IsDuplicating>False</IsDuplicating>
  56. <IsHarmful>False</IsHarmful>
  57. <IsInvincible>False</IsInvincible>
  58. <IsInvisible>False</IsInvisible>
  59. <IsOverlay>False</IsOverlay>
  60. <IsPassive>False</IsPassive>
  61. <IsRemoveOnDead>False</IsRemoveOnDead>
  62. <IsRemoveOnSenderRemoved>True</IsRemoveOnSenderRemoved>
  63. <IsSilent>False</IsSilent>
  64. <KeyFrames element_type="CommonAI.Zone.BuffTemplate+KeyFrame" />
  65. <LifeTimeMS>0</LifeTimeMS>
  66. <MakeAvatar>False</MakeAvatar>
  67. <MakeStun>False</MakeStun>
  68. <MaxOverlay>1</MaxOverlay>
  69. <Name>毒雾毒伤</Name>
  70. <OverlayBindingEffect element_type="CommonAI.Zone.LaunchEffect" />
  71. <PlayType>All</PlayType>
  72. <Properties type="XmdsCommon.Plugin.XmdsBuffProperties">
  73. <BuffAbilityList element_type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
  74. <element type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
  75. <ability>Bleed</ability>
  76. </element>
  77. </BuffAbilityList>
  78. <Dispelled>True</Dispelled>
  79. <ShowBuffIcon>True</ShowBuffIcon>
  80. </Properties>
  81. <UnitChangeSkills>False</UnitChangeSkills>
  82. <UnitKeepSkillsID element_type="System.Int32" />
  83. <UnitSkills element_type="CommonAI.Zone.LaunchSkill" />
  84. <property.EditorPath>BUFF/副本/毒雾毒伤(10033)</property.EditorPath>
  85. </BuffTemplate>