AssetBundleCollectorConfig.xml 1.9 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <root Version="1.0">
  3. <Common AutoAddressable="True" AutoCollectShader="True" ShaderBundleName="myshaders" />
  4. <Group GroupName="Code" GroupDesc="代码热更新dll" AssetTags="">
  5. <Collector CollectPath="Assets/Res/Code" CollectType="MainAssetCollector" AddressRule="AddressByGroupAndFileName" PackRule="PackRawFile" FilterRule="CollectAll" AssetTags="" />
  6. </Group>
  7. <Group GroupName="Config" GroupDesc="配置表" AssetTags="">
  8. <Collector CollectPath="Assets/Res/Config" CollectType="MainAssetCollector" AddressRule="AddressByGroupAndFileName" PackRule="PackDirectory" FilterRule="CollectAll" AssetTags="ConfigList" />
  9. </Group>
  10. <Group GroupName="UI" GroupDesc="UI相关" AssetTags="">
  11. <Collector CollectPath="Assets/Res/UI" CollectType="MainAssetCollector" AddressRule="AddressByGroupAndFileName" PackRule="PackDirectory" FilterRule="CollectAll" AssetTags="" />
  12. </Group>
  13. <Group GroupName="Unit" GroupDesc="Unit" AssetTags="">
  14. <Collector CollectPath="Assets/Res/Unit" CollectType="MainAssetCollector" AddressRule="AddressByGroupAndFileName" PackRule="PackDirectory" FilterRule="CollectAll" AssetTags="" />
  15. </Group>
  16. <Group GroupName="Scene" GroupDesc="场景" AssetTags="">
  17. <Collector CollectPath="Assets/Res/Scene" CollectType="MainAssetCollector" AddressRule="AddressByGroupAndFileName" PackRule="PackDirectory" FilterRule="CollectScene" AssetTags="" />
  18. </Group>
  19. <Group GroupName="LightingMap" GroupDesc="光照数据" AssetTags="">
  20. <Collector CollectPath="Assets/Res/Scene/Map1" CollectType="MainAssetCollector" AddressRule="AddressByCollectorAndFileName" PackRule="PackDirectory" FilterRule="CollectAll" AssetTags="" />
  21. <Collector CollectPath="Assets/Res/Scene/Map2" CollectType="MainAssetCollector" AddressRule="AddressByCollectorAndFileName" PackRule="PackDirectory" FilterRule="CollectAll" AssetTags="" />
  22. </Group>
  23. </root>