102.xml 7.5 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <UnitInfo type="CommonAI.Zone.UnitInfo">
  3. <BodyHeight>1.00</BodyHeight>
  4. <BodyHitSize>0.10</BodyHitSize>
  5. <BodyScale>1.00</BodyScale>
  6. <BodySize>1.00</BodySize>
  7. <DamageTimeMS>1</DamageTimeMS>
  8. <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
  9. <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
  10. <DeadDelayTimeMS>0</DeadDelayTimeMS>
  11. <DeadTimeMS>0</DeadTimeMS>
  12. <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
  13. <DropMoney>0</DropMoney>
  14. <Events element_type="System.Int32" />
  15. <FileName>Bird</FileName>
  16. <GenExp>0</GenExp>
  17. <GuardRange>20.00</GuardRange>
  18. <GuardRangeGroup>0.00</GuardRangeGroup>
  19. <GuardRangeLimit>20.00</GuardRangeLimit>
  20. <HealthPoint>100</HealthPoint>
  21. <HealthRecoveryPoint>0</HealthRecoveryPoint>
  22. <HitBreakPrecent>0</HitBreakPrecent>
  23. <ID>102</ID>
  24. <InventoryList element_type="CommonAI.Zone.InventoryItem" />
  25. <InventorySize>1</InventorySize>
  26. <IsDynamic>False</IsDynamic>
  27. <IsElite>False</IsElite>
  28. <IsMoveable>True</IsMoveable>
  29. <IsRandomName>False</IsRandomName>
  30. <IsTurnable>True</IsTurnable>
  31. <LaunchSpellHeight>0.00</LaunchSpellHeight>
  32. <LaunchSpellRadius>0.00</LaunchSpellRadius>
  33. <LifeTimeMS>0</LifeTimeMS>
  34. <ManaPoint>100</ManaPoint>
  35. <ManaRecoveryPoint>0</ManaRecoveryPoint>
  36. <MoveSpeedSEC>6.00</MoveSpeedSEC>
  37. <Name>boss2</Name>
  38. <Properties type="XmdsCommon.Plugin.XmdsUnitProperties">
  39. <BotTestTemplate>False</BotTestTemplate>
  40. <FaceToInteractiveUnit>True</FaceToInteractiveUnit>
  41. <GameStatusType>Normal</GameStatusType>
  42. <HeadIcon>没脸见人</HeadIcon>
  43. <IsStaticUnit>False</IsStaticUnit>
  44. <IsUseCombatTimeCount>True</IsUseCombatTimeCount>
  45. <LoadDataConfig>True</LoadDataConfig>
  46. <ServerData type="XmdsCommon.Plugin.XmdsUnitData">
  47. <AvatarList element_type="XmdsCommon.Plugin.XmdsAvatarInfo" />
  48. <BaseInfo type="XmdsCommon.Plugin.XmdsUnitBaseInfo">
  49. <alliesForce>0</alliesForce>
  50. <force>3</force>
  51. <logicServerId>0</logicServerId>
  52. <name>俺是大boss</name>
  53. <potionAddition>0.00</potionAddition>
  54. <ProType>Magic</ProType>
  55. <ServerID>0</ServerID>
  56. <sex>0</sex>
  57. <SPState>None</SPState>
  58. <StateLv>0</StateLv>
  59. <Testament>0</Testament>
  60. <TitleID>0</TitleID>
  61. <UnitLv>3</UnitLv>
  62. <VIPLv>0</VIPLv>
  63. </BaseInfo>
  64. <PlayerEntered>False</PlayerEntered>
  65. <Prop type="XmdsCommon.Plugin.XmdsUnitProp">
  66. <ActiveAtkLeech>0</ActiveAtkLeech>
  67. <AllDmgAdd>0</AllDmgAdd>
  68. <AllDmgReduce>0</AllDmgReduce>
  69. <ArtifactAttack type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
  70. <element>0</element>
  71. <element>0</element>
  72. <element>0</element>
  73. <element>0</element>
  74. <element>0</element>
  75. </ArtifactAttack>
  76. <ArtifactDefenceIndex>-1</ArtifactDefenceIndex>
  77. <ArtifactDefense type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
  78. <element>0</element>
  79. <element>0</element>
  80. <element>0</element>
  81. <element>0</element>
  82. <element>0</element>
  83. </ArtifactDefense>
  84. <ArtifactIndex>-1</ArtifactIndex>
  85. <ArtifactMainPer>0</ArtifactMainPer>
  86. <ArtifactResist type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
  87. <element>0</element>
  88. <element>0</element>
  89. <element>0</element>
  90. <element>0</element>
  91. <element>0</element>
  92. </ArtifactResist>
  93. <ArtifactRestraint type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
  94. <element>0</element>
  95. <element>0</element>
  96. <element>0</element>
  97. <element>0</element>
  98. <element>0</element>
  99. </ArtifactRestraint>
  100. <AttackPer>0</AttackPer>
  101. <AttackSpeed>0</AttackSpeed>
  102. <BaseAttack>5</BaseAttack>
  103. <BaseDefence>0</BaseDefence>
  104. <BaseIgnoreDefense>0</BaseIgnoreDefense>
  105. <BaseMaxHP>2000</BaseMaxHP>
  106. <BaseResCrit>0</BaseResCrit>
  107. <BreakShieldValue>0</BreakShieldValue>
  108. <cardWeight type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
  109. <element>0</element>
  110. <element>0</element>
  111. <element>0</element>
  112. <element>0</element>
  113. <element>0</element>
  114. </cardWeight>
  115. <ControlUp>0</ControlUp>
  116. <CritDamage>0</CritDamage>
  117. <CritDamageRes>0</CritDamageRes>
  118. <CritRate>0</CritRate>
  119. <CtrlTimeReduce>0</CtrlTimeReduce>
  120. <CurInventorySize>0</CurInventorySize>
  121. <CurTeamInventorySize>0</CurTeamInventorySize>
  122. <DefencePer>0</DefencePer>
  123. <fateType>None</fateType>
  124. <fateValue>0</fateValue>
  125. <HealedEffect>0</HealedEffect>
  126. <HealEffect>0</HealEffect>
  127. <HP>2000</HP>
  128. <HPPer>100</HPPer>
  129. <HPReborn>100</HPReborn>
  130. <HPRecoverPer>0</HPRecoverPer>
  131. <IgnoreDefensePer>0</IgnoreDefensePer>
  132. <KillValuePer>0</KillValuePer>
  133. <monsterAtk>0</monsterAtk>
  134. <monsterAtkPer>0</monsterAtkPer>
  135. <monsterDamageAdd>0</monsterDamageAdd>
  136. <monsterDamageReduce>0</monsterDamageReduce>
  137. <monsterDef>0</monsterDef>
  138. <monsterDefPer>0</monsterDefPer>
  139. <MonsterRestraint type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
  140. <element>0</element>
  141. <element>0</element>
  142. <element>0</element>
  143. <element>0</element>
  144. <element>0</element>
  145. </MonsterRestraint>
  146. <MoveSpeed>1.00</MoveSpeed>
  147. <NormalAtkCriteRate>0</NormalAtkCriteRate>
  148. <NormalAtkLeech>0</NormalAtkLeech>
  149. <pickupRange>0</pickupRange>
  150. <PlayerDamageAdd>0</PlayerDamageAdd>
  151. <PlayerDamageReduce>0</PlayerDamageReduce>
  152. <ResCritPer>0</ResCritPer>
  153. <ResCritRate>0</ResCritRate>
  154. <ShieldValue>0</ShieldValue>
  155. <SkillCD>5000</SkillCD>
  156. <SkillDamageAdd>0</SkillDamageAdd>
  157. <ToBossCritDamage>0</ToBossCritDamage>
  158. <ToBossCritRate>0</ToBossCritRate>
  159. <VelocityAddition>0</VelocityAddition>
  160. <YaoQiLevel>0</YaoQiLevel>
  161. </Prop>
  162. <QuestFlags element_type="XmdsCommon.Plugin.XmdsQuestFlag" />
  163. <Tasks element_type="XmdsCommon.Plugin.XmdsQuestData" />
  164. <UnitPKInfo type="XmdsCommon.Plugin.PKInfo">
  165. <CurPKLevel>White</CurPKLevel>
  166. <CurPKMode>Peace</CurPKMode>
  167. <CurPKValue>0</CurPKValue>
  168. </UnitPKInfo>
  169. <UnitSceneInfo type="XmdsCommon.Plugin.SceneInfo">
  170. <AllowAutoGuard>True</AllowAutoGuard>
  171. </UnitSceneInfo>
  172. </ServerData>
  173. <ShowHPBanner>True</ShowHPBanner>
  174. </Properties>
  175. <RebirthTimeMS>0</RebirthTimeMS>
  176. <RecoveryIntervalMS>10000</RecoveryIntervalMS>
  177. <Skills element_type="CommonAI.Zone.LaunchSkill">
  178. <element type="CommonAI.Zone.LaunchSkill">
  179. <AutoLaunch>True</AutoLaunch>
  180. <Priority>0</Priority>
  181. <SkillID>90210</SkillID>
  182. <property.SerialNumber>30665358</property.SerialNumber>
  183. </element>
  184. <element type="CommonAI.Zone.LaunchSkill">
  185. <AutoLaunch>True</AutoLaunch>
  186. <Priority>0</Priority>
  187. <SkillID>90203</SkillID>
  188. <property.SerialNumber>30665359</property.SerialNumber>
  189. </element>
  190. </Skills>
  191. <SpawnTimeMS>600</SpawnTimeMS>
  192. <StaminaPoint>100</StaminaPoint>
  193. <SumType>none</SumType>
  194. <Triggers element_type="CommonAI.Zone.LaunchTrigger" />
  195. <TurnSpeedSEC>1.00</TurnSpeedSEC>
  196. <UType>TYPE_MONSTER</UType>
  197. <Weight>1</Weight>
  198. <property.EditorPath>单位/boss2(102)</property.EditorPath>
  199. </UnitInfo>