DownloadHandlerFileRange.cs 1.9 KB

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  1. using System;
  2. using System.IO;
  3. using UnityEngine;
  4. using UnityEngine.Networking;
  5. namespace YooAsset
  6. {
  7. /// <summary>
  8. /// 支持Unity2018版本的断点续传下载器
  9. /// </summary>
  10. public class DownloadHandlerFileRange : DownloadHandlerScript
  11. {
  12. private string _fileSavePath;
  13. private long _fileTotalSize;
  14. private UnityWebRequest _webRequest;
  15. private FileStream _fileStream;
  16. private long _localFileSize = 0;
  17. private long _curFileSize = 0;
  18. public DownloadHandlerFileRange(string fileSavePath, long fileTotalSize, UnityWebRequest webRequest) : base(new byte[1024 * 1024])
  19. {
  20. _fileSavePath = fileSavePath;
  21. _fileTotalSize = fileTotalSize;
  22. _webRequest = webRequest;
  23. if (File.Exists(fileSavePath))
  24. {
  25. FileInfo fileInfo = new FileInfo(fileSavePath);
  26. _localFileSize = fileInfo.Length;
  27. }
  28. _fileStream = new FileStream(_fileSavePath, FileMode.Append, FileAccess.Write);
  29. _curFileSize = _localFileSize;
  30. }
  31. protected override bool ReceiveData(byte[] data, int dataLength)
  32. {
  33. if (data == null || dataLength == 0 || _webRequest.responseCode >= 400)
  34. return false;
  35. if (_fileStream == null)
  36. return false;
  37. _fileStream.Write(data, 0, dataLength);
  38. _curFileSize += dataLength;
  39. return true;
  40. }
  41. /// <summary>
  42. /// UnityWebRequest.downloadHandler.data
  43. /// </summary>
  44. protected override byte[] GetData()
  45. {
  46. return null;
  47. }
  48. /// <summary>
  49. /// UnityWebRequest.downloadHandler.text
  50. /// </summary>
  51. protected override string GetText()
  52. {
  53. return null;
  54. }
  55. /// <summary>
  56. /// UnityWebRequest.downloadProgress
  57. /// </summary>
  58. protected override float GetProgress()
  59. {
  60. return _fileTotalSize == 0 ? 0 : ((float)_curFileSize) / _fileTotalSize;
  61. }
  62. /// <summary>
  63. /// 释放下载句柄
  64. /// </summary>
  65. public void Cleanup()
  66. {
  67. if (_fileStream != null)
  68. {
  69. _fileStream.Flush();
  70. _fileStream.Dispose();
  71. _fileStream = null;
  72. }
  73. }
  74. }
  75. }