12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758 |
- namespace ET.Server
- {
- [Event(SceneType.Process)]
- public class NetServerComponentOnReadEvent: AEvent<NetServerComponentOnRead>
- {
- protected override async ETTask Run(Scene scene, NetServerComponentOnRead args)
- {
- Session session = args.Session;
- object message = args.Message;
- if (message is IResponse response)
- {
- session.OnResponse(response);
- return;
- }
-
- // 根据消息接口判断是不是Actor消息,不同的接口做不同的处理,比如需要转发给Chat Scene,可以做一个IChatMessage接口
- switch (message)
- {
- case IActorLocationRequest actorLocationRequest: // gate session收到actor rpc消息,先向actor 发送rpc请求,再将请求结果返回客户端
- {
- long unitId = session.GetComponent<SessionPlayerComponent>().PlayerId;
- int rpcId = actorLocationRequest.RpcId; // 这里要保存客户端的rpcId
- long instanceId = session.InstanceId;
- IResponse iResponse = await ActorLocationSenderComponent.Instance.Call(unitId, actorLocationRequest);
- iResponse.RpcId = rpcId;
- // session可能已经断开了,所以这里需要判断
- if (session.InstanceId == instanceId)
- {
- session.Send(iResponse);
- }
- break;
- }
- case IActorLocationMessage actorLocationMessage:
- {
- long unitId = session.GetComponent<SessionPlayerComponent>().PlayerId;
- ActorLocationSenderComponent.Instance.Send(unitId, actorLocationMessage);
- break;
- }
- case IActorRequest actorRequest: // 分发IActorRequest消息,目前没有用到,需要的自己添加
- {
- break;
- }
- case IActorMessage actorMessage: // 分发IActorMessage消息,目前没有用到,需要的自己添加
- {
- break;
- }
-
- default:
- {
- // 非Actor消息
- MessageDispatcherComponent.Instance.Handle(session, message);
- break;
- }
- }
- }
- }
- }
|