90200.xml 4.7 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <SkillTemplate type="CommonAI.Zone.SkillTemplate">
  3. <ActionPriority>0</ActionPriority>
  4. <ActionQueue element_type="CommonAI.Zone.UnitActionData">
  5. <element type="CommonAI.Zone.UnitActionData">
  6. <ActionName>skill1</ActionName>
  7. <ActionSpeedRate>0.00</ActionSpeedRate>
  8. <BodyBlockOnAttackRange>True</BodyBlockOnAttackRange>
  9. <BodyHitNextAction>False</BodyHitNextAction>
  10. <BodyHitSize>0.00</BodyHitSize>
  11. <IsAddSkillBtnBlock>False</IsAddSkillBtnBlock>
  12. <IsAudioLoop>False</IsAudioLoop>
  13. <IsCancelable>False</IsCancelable>
  14. <IsCancelableBySkill>False</IsCancelableBySkill>
  15. <IsCancelBySkillNext>False</IsCancelBySkillNext>
  16. <IsChangeIcon>False</IsChangeIcon>
  17. <IsControlFaceable>False</IsControlFaceable>
  18. <IsControlMoveable>False</IsControlMoveable>
  19. <IsCycAction>False</IsCycAction>
  20. <IsFaceToTarget>True</IsFaceToTarget>
  21. <IsInvisible>False</IsInvisible>
  22. <IsJumpToTarget>False</IsJumpToTarget>
  23. <IsMoveToTarget>False</IsMoveToTarget>
  24. <IsNoneBlock>False</IsNoneBlock>
  25. <IsNoneTouch>False</IsNoneTouch>
  26. <IsShowSkillGuide>False</IsShowSkillGuide>
  27. <JumpToTargetHeightZ>3.00</JumpToTargetHeightZ>
  28. <KeyFrames element_type="CommonAI.Zone.UnitActionData+KeyFrame">
  29. <element type="CommonAI.Zone.UnitActionData+KeyFrame">
  30. <Attack type="CommonAI.Zone.AttackProp">
  31. <Attack>0</Attack>
  32. <CrushPercent>0.00</CrushPercent>
  33. <HitMoveBodyAttackSize>1.00</HitMoveBodyAttackSize>
  34. <HitMoveMType>BySenderPosition</HitMoveMType>
  35. <IsDamageProtect>False</IsDamageProtect>
  36. <KnockOutTimeMS>0</KnockOutTimeMS>
  37. <MaskDamage>False</MaskDamage>
  38. <MaskHitFly>False</MaskHitFly>
  39. <MaskKnockDown>False</MaskKnockDown>
  40. <MaskMustCritical>False</MaskMustCritical>
  41. <MaskMustHit>False</MaskMustHit>
  42. <Properties type="XmdsCommon.Plugin.XmdsAttackProperties">
  43. <DamageModiferID>0</DamageModiferID>
  44. <DamagePerID>0</DamagePerID>
  45. <SkillTemplateID>90200</SkillTemplateID>
  46. </Properties>
  47. <StopFrameMS>0</StopFrameMS>
  48. <Weight>1</Weight>
  49. <property.SerialNumber>4922159</property.SerialNumber>
  50. </Attack>
  51. <FrameMS>625</FrameMS>
  52. <hitTargetMoveEnable>True</hitTargetMoveEnable>
  53. </element>
  54. </KeyFrames>
  55. <MoveToTargetSpeedSEC>10.00</MoveToTargetSpeedSEC>
  56. <ShowChargeTimeMS>0</ShowChargeTimeMS>
  57. <SigleActionType>None</SigleActionType>
  58. <TotalTimeMS>1250</TotalTimeMS>
  59. </element>
  60. </ActionQueue>
  61. <ActionSpeedRate>1.00</ActionSpeedRate>
  62. <AttackAngle>0.00</AttackAngle>
  63. <AttackKeepRange>0.00</AttackKeepRange>
  64. <AttackMustBeInRange>True</AttackMustBeInRange>
  65. <AttackRange>5.00</AttackRange>
  66. <AutoFightFollower>False</AutoFightFollower>
  67. <BodyScale>1.00</BodyScale>
  68. <ChantTimeMS>0</ChantTimeMS>
  69. <CoolDownMS>30</CoolDownMS>
  70. <CostHP>0</CostHP>
  71. <CostMP>0</CostMP>
  72. <CurUseTimes>-1</CurUseTimes>
  73. <ExpectTarget>Enemy</ExpectTarget>
  74. <ID>90200</ID>
  75. <IgnoreMyUncancelable>False</IgnoreMyUncancelable>
  76. <IsCoolDownWithAction>False</IsCoolDownWithAction>
  77. <IsCounter>False</IsCounter>
  78. <IsLaunchBody>True</IsLaunchBody>
  79. <IsManuallyCancelable>False</IsManuallyCancelable>
  80. <IsSelectRange>False</IsSelectRange>
  81. <IsSingleAction>True</IsSingleAction>
  82. <Name>1-1.5近战普攻</Name>
  83. <Properties type="XmdsCommon.Plugin.XmdsSkillProperties">
  84. <AddUseTimesIntervalMS>3000</AddUseTimesIntervalMS>
  85. <IsRandomNormalAttack>False</IsRandomNormalAttack>
  86. <LaunchCondition>IgnoreTarget</LaunchCondition>
  87. <LaunchModeData type="XmdsCommon.Plugin.XmdsSkillLaunchModeData">
  88. <Mode>Mode_None</Mode>
  89. <Shape_Angle>0</Shape_Angle>
  90. <Shape_LaunchCenterOffset>0.00</Shape_LaunchCenterOffset>
  91. <Shape_Radius>0.00</Shape_Radius>
  92. <Shape_Width>0.00</Shape_Width>
  93. <ShowLaunchGuide>False</ShowLaunchGuide>
  94. <TwineCircleScale>0.00</TwineCircleScale>
  95. <TwineNotCircleLength>0.00</TwineNotCircleLength>
  96. <TwineNotCircleWidth>0.00</TwineNotCircleWidth>
  97. </LaunchModeData>
  98. <LaunchType>None</LaunchType>
  99. <NeedTarget>True</NeedTarget>
  100. <NeedTargetType>ALL</NeedTargetType>
  101. <SkillIndex>0</SkillIndex>
  102. <SkillType>normalAtk</SkillType>
  103. <TargetType>Enemy</TargetType>
  104. <UseTimes>1</UseTimes>
  105. </Properties>
  106. <SelectRangeSize>0.00</SelectRangeSize>
  107. <SelectRangeType>NA</SelectRangeType>
  108. <SingleActionCoolDownMS>0</SingleActionCoolDownMS>
  109. <property.EditorPath>技能/斩妖修仙传技能/boss技能/普攻-902XX/1-1.5近战普攻(90200)</property.EditorPath>
  110. </SkillTemplate>