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- <?xml version="1.0" encoding="utf-8"?>
- <SkillTemplate type="CommonAI.Zone.SkillTemplate">
- <ActionPriority>0</ActionPriority>
- <ActionQueue element_type="CommonAI.Zone.UnitActionData">
- <element type="CommonAI.Zone.UnitActionData">
- <ActionName>skill1</ActionName>
- <ActionSpeedRate>0.00</ActionSpeedRate>
- <BodyBlockOnAttackRange>True</BodyBlockOnAttackRange>
- <BodyHitNextAction>False</BodyHitNextAction>
- <BodyHitSize>0.00</BodyHitSize>
- <IsAddSkillBtnBlock>False</IsAddSkillBtnBlock>
- <IsAudioLoop>False</IsAudioLoop>
- <IsCancelable>False</IsCancelable>
- <IsCancelableBySkill>False</IsCancelableBySkill>
- <IsCancelBySkillNext>False</IsCancelBySkillNext>
- <IsChangeIcon>False</IsChangeIcon>
- <IsControlFaceable>False</IsControlFaceable>
- <IsControlMoveable>False</IsControlMoveable>
- <IsCycAction>False</IsCycAction>
- <IsFaceToTarget>True</IsFaceToTarget>
- <IsInvisible>False</IsInvisible>
- <IsJumpToTarget>False</IsJumpToTarget>
- <IsMoveToTarget>False</IsMoveToTarget>
- <IsNoneBlock>False</IsNoneBlock>
- <IsNoneTouch>False</IsNoneTouch>
- <IsShowSkillGuide>False</IsShowSkillGuide>
- <JumpToTargetHeightZ>3.00</JumpToTargetHeightZ>
- <KeyFrames element_type="CommonAI.Zone.UnitActionData+KeyFrame">
- <element type="CommonAI.Zone.UnitActionData+KeyFrame">
- <Attack type="CommonAI.Zone.AttackProp">
- <Attack>0</Attack>
- <CrushPercent>0.00</CrushPercent>
- <HitMoveBodyAttackSize>1.00</HitMoveBodyAttackSize>
- <HitMoveMType>BySenderPosition</HitMoveMType>
- <IsDamageProtect>False</IsDamageProtect>
- <KnockOutTimeMS>0</KnockOutTimeMS>
- <MaskDamage>False</MaskDamage>
- <MaskHitFly>False</MaskHitFly>
- <MaskKnockDown>False</MaskKnockDown>
- <MaskMustCritical>False</MaskMustCritical>
- <MaskMustHit>False</MaskMustHit>
- <Properties type="XmdsCommon.Plugin.XmdsAttackProperties">
- <DamageModiferID>0</DamageModiferID>
- <DamagePerID>0</DamagePerID>
- <SkillTemplateID>90200</SkillTemplateID>
- </Properties>
- <StopFrameMS>0</StopFrameMS>
- <Weight>1</Weight>
- <property.SerialNumber>4922159</property.SerialNumber>
- </Attack>
- <FrameMS>625</FrameMS>
- <hitTargetMoveEnable>True</hitTargetMoveEnable>
- </element>
- </KeyFrames>
- <MoveToTargetSpeedSEC>10.00</MoveToTargetSpeedSEC>
- <ShowChargeTimeMS>0</ShowChargeTimeMS>
- <SigleActionType>None</SigleActionType>
- <TotalTimeMS>1250</TotalTimeMS>
- </element>
- </ActionQueue>
- <ActionSpeedRate>1.00</ActionSpeedRate>
- <AttackAngle>0.00</AttackAngle>
- <AttackKeepRange>0.00</AttackKeepRange>
- <AttackMustBeInRange>True</AttackMustBeInRange>
- <AttackRange>5.00</AttackRange>
- <AutoFightFollower>False</AutoFightFollower>
- <BodyScale>1.00</BodyScale>
- <ChantTimeMS>0</ChantTimeMS>
- <CoolDownMS>30</CoolDownMS>
- <CostHP>0</CostHP>
- <CostMP>0</CostMP>
- <CurUseTimes>-1</CurUseTimes>
- <ExpectTarget>Enemy</ExpectTarget>
- <ID>90200</ID>
- <IgnoreMyUncancelable>False</IgnoreMyUncancelable>
- <IsCoolDownWithAction>False</IsCoolDownWithAction>
- <IsCounter>False</IsCounter>
- <IsLaunchBody>True</IsLaunchBody>
- <IsManuallyCancelable>False</IsManuallyCancelable>
- <IsSelectRange>False</IsSelectRange>
- <IsSingleAction>True</IsSingleAction>
- <Name>1-1.5近战普攻</Name>
- <Properties type="XmdsCommon.Plugin.XmdsSkillProperties">
- <AddUseTimesIntervalMS>3000</AddUseTimesIntervalMS>
- <IsRandomNormalAttack>False</IsRandomNormalAttack>
- <LaunchCondition>IgnoreTarget</LaunchCondition>
- <LaunchModeData type="XmdsCommon.Plugin.XmdsSkillLaunchModeData">
- <Mode>Mode_None</Mode>
- <Shape_Angle>0</Shape_Angle>
- <Shape_LaunchCenterOffset>0.00</Shape_LaunchCenterOffset>
- <Shape_Radius>0.00</Shape_Radius>
- <Shape_Width>0.00</Shape_Width>
- <ShowLaunchGuide>False</ShowLaunchGuide>
- <TwineCircleScale>0.00</TwineCircleScale>
- <TwineNotCircleLength>0.00</TwineNotCircleLength>
- <TwineNotCircleWidth>0.00</TwineNotCircleWidth>
- </LaunchModeData>
- <LaunchType>None</LaunchType>
- <NeedTarget>True</NeedTarget>
- <NeedTargetType>ALL</NeedTargetType>
- <SkillIndex>0</SkillIndex>
- <SkillType>normalAtk</SkillType>
- <TargetType>Enemy</TargetType>
- <UseTimes>1</UseTimes>
- </Properties>
- <SelectRangeSize>0.00</SelectRangeSize>
- <SelectRangeType>NA</SelectRangeType>
- <SingleActionCoolDownMS>0</SingleActionCoolDownMS>
- <property.EditorPath>技能/斩妖修仙传技能/boss技能/普攻-902XX/1-1.5近战普攻(90200)</property.EditorPath>
- </SkillTemplate>
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