Character.cs 3.8 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using MongoDB.Bson.Serialization.Attributes;
  4. using ProtoBuf;
  5. namespace ET
  6. {
  7. [ProtoContract]
  8. [Config]
  9. public partial class CharacterCategory : ConfigSingleton<CharacterCategory>, IMerge
  10. {
  11. [ProtoIgnore]
  12. [BsonIgnore]
  13. private Dictionary<int, Character> dict = new Dictionary<int, Character>();
  14. [BsonElement]
  15. [ProtoMember(1)]
  16. private List<Character> list = new List<Character>();
  17. public void Merge(object o)
  18. {
  19. CharacterCategory s = o as CharacterCategory;
  20. this.list.AddRange(s.list);
  21. }
  22. [ProtoAfterDeserialization]
  23. public void ProtoEndInit()
  24. {
  25. foreach (Character config in list)
  26. {
  27. config.AfterEndInit();
  28. this.dict.Add(config.Id, config);
  29. }
  30. this.list.Clear();
  31. this.AfterEndInit();
  32. }
  33. public Character Get(int id)
  34. {
  35. this.dict.TryGetValue(id, out Character item);
  36. if (item == null)
  37. {
  38. throw new Exception($"配置找不到,配置表名: {nameof (Character)},配置id: {id}");
  39. }
  40. return item;
  41. }
  42. public bool Contain(int id)
  43. {
  44. return this.dict.ContainsKey(id);
  45. }
  46. public Dictionary<int, Character> GetAll()
  47. {
  48. return this.dict;
  49. }
  50. public Character GetOne()
  51. {
  52. if (this.dict == null || this.dict.Count <= 0)
  53. {
  54. return null;
  55. }
  56. return this.dict.Values.GetEnumerator().Current;
  57. }
  58. }
  59. [ProtoContract]
  60. public partial class Character: ProtoObject, IConfig
  61. {
  62. /// <summary>Id</summary>
  63. [ProtoMember(1)]
  64. public int Id { get; set; }
  65. /// <summary>职业名称</summary>
  66. [ProtoMember(2)]
  67. public string ProName { get; set; }
  68. /// <summary>职业ID</summary>
  69. [ProtoMember(3)]
  70. public int pro { get; set; }
  71. /// <summary>初始等级</summary>
  72. [ProtoMember(4)]
  73. public int initLevel { get; set; }
  74. /// <summary>初始暴击率</summary>
  75. [ProtoMember(5)]
  76. public int initCritRata { get; set; }
  77. /// <summary>初始暴伤%</summary>
  78. [ProtoMember(6)]
  79. public int CritDamage { get; set; }
  80. /// <summary>初始穿透</summary>
  81. [ProtoMember(7)]
  82. public int Piercethrough { get; set; }
  83. /// <summary>生命恢复</summary>
  84. [ProtoMember(8)]
  85. public int baseHPRegen { get; set; }
  86. /// <summary>治疗效果</summary>
  87. [ProtoMember(9)]
  88. public int HealEffect { get; set; }
  89. /// <summary>被治疗效果</summary>
  90. [ProtoMember(10)]
  91. public int HealedEffect { get; set; }
  92. /// <summary>基础攻速</summary>
  93. [ProtoMember(11)]
  94. public int baseAtkSpeed { get; set; }
  95. /// <summary>基础移动速度</summary>
  96. [ProtoMember(12)]
  97. public int baseMoveSpeed { get; set; }
  98. /// <summary>初始模型</summary>
  99. [ProtoMember(13)]
  100. public string model { get; set; }
  101. /// <summary>初始武器模型</summary>
  102. [ProtoMember(14)]
  103. public string weaponmodel { get; set; }
  104. /// <summary>初始时装</summary>
  105. [ProtoMember(15)]
  106. public string initFashion { get; set; }
  107. /// <summary>初始装备</summary>
  108. [ProtoMember(16)]
  109. public string initEquip { get; set; }
  110. /// <summary>初始携带道具</summary>
  111. [ProtoMember(17)]
  112. public string initItem { get; set; }
  113. /// <summary>初始技能列表</summary>
  114. [ProtoMember(18)]
  115. public string initSkill { get; set; }
  116. /// <summary>总数</summary>
  117. [ProtoMember(19)]
  118. public string count { get; set; }
  119. /// <summary>等级上限</summary>
  120. [ProtoMember(21)]
  121. public int finalLevel { get; set; }
  122. /// <summary>基础移速值</summary>
  123. [ProtoMember(22)]
  124. public string inspeed { get; set; }
  125. }
  126. }