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- using System.Collections.Generic;
- using Newtonsoft.Json.Linq;
- namespace ET.Server
- {
-
-
-
- [ChildOf(typeof(GameMapComponent))]
- public class Map: Entity, IAwake<JObject, WNPlayer>, IDestroy
- {
-
- public long RoomId { get; set; }
-
- public int MapId { get; set; }
-
- public int Type { get; set; }
-
- public MapConfig Prop { get; set; }
-
- public string BattleServerId { get; set; }
-
- public int LogicServerId { get; set; }
-
- public long createTime { get; set; }
-
- public WNPlayer Player { get; set; }
-
- public Dictionary<string, Struct.UnitPlayerData> UnitPlayers { get; set; }
-
- public long TotalLikeNum { get; set; }
-
- public long ConfigNum { get; set; }
-
- public List<int> DeadUnits { get; set; }
-
- [StaticField]
- public bool IsGameOver = false;
- }
- }
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