MapEventComponentSystem.cs 5.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166
  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Text.RegularExpressions;
  5. using Newtonsoft.Json;
  6. using Newtonsoft.Json.Linq;
  7. namespace ET.Server
  8. {
  9. [FriendOf(typeof (MapEventComponent))]
  10. [FriendOf(typeof (Map))]
  11. public static class MapEventComponentSystem
  12. {
  13. public class MapEventComponentAwakeSystem: AwakeSystem<MapEventComponent>
  14. {
  15. /// <summary>
  16. /// 场景事件组件创建
  17. /// </summary>
  18. /// <param name="self"></param>
  19. protected override void Awake(MapEventComponent self)
  20. {
  21. Log.Info($"创建战斗服事件组件...");
  22. }
  23. }
  24. public class MapEventComponentDestroySystem: DestroySystem<MapEventComponent>
  25. {
  26. /// <summary>
  27. /// 场景事件组件销毁
  28. /// </summary>
  29. /// <param name="self"></param>
  30. protected override void Destroy(MapEventComponent self)
  31. {
  32. Log.Info($"销毁战斗服事件组件...");
  33. }
  34. }
  35. /// <summary>
  36. /// 副本消息
  37. /// </summary>
  38. /// <param name="self"></param>
  39. /// <param name="msg"></param>
  40. public static void OnMessage(this MapEventComponent self, JObject json)
  41. {
  42. string msg = Convert.ToString(json.SelectToken("msg"));
  43. string[] parames = msg.Split(":");
  44. switch (parames[0])
  45. {
  46. case "Dead":
  47. {
  48. if ("Tower1".Equals(parames[1]))
  49. {
  50. Map map = self.GetParent<Map>();
  51. map.CurBattleIndex = 1;
  52. map.TransferUnitsToNewTower();
  53. return;
  54. }
  55. else if ("Tower2".Equals(parames[1]))
  56. {
  57. Log.Debug($"塔2死亡事件...");
  58. Map map = self.GetParent<Map>();
  59. map.CurBattleIndex = 2;
  60. map.TransferUnitsToNewTower();
  61. return;
  62. }
  63. else if ("Tower3".Equals(parames[1]))
  64. {
  65. Log.Debug($"塔3死亡事件...");
  66. return;
  67. }
  68. else
  69. {
  70. int objId = int.Parse(parames[1]);
  71. if (objId > 0)
  72. {
  73. Log.Debug($"单位:{objId}死亡事件...");
  74. Map map = self.GetParent<Map>();
  75. Struct.UnitPlayerData unitPlayerData = map.GetUnitPlayerByObjId(objId);
  76. if (unitPlayerData != null)
  77. {
  78. unitPlayerData.DeadState = 1;
  79. map.DeadUnitPlayer.Add(unitPlayerData.ObjId);
  80. }
  81. return;
  82. }
  83. }
  84. return;
  85. }
  86. case "Revive":
  87. {
  88. int objId = int.Parse(parames[1]);
  89. if (objId > 0)
  90. {
  91. Log.Debug($"单位:{objId}复活事件...");
  92. Map map = self.GetParent<Map>();
  93. Struct.UnitPlayerData unitPlayerData = map.GetUnitPlayerByObjId(objId);
  94. if (unitPlayerData != null)
  95. {
  96. unitPlayerData.DeadState = 0;
  97. map.DeadUnitPlayer.Remove(unitPlayerData.ObjId);
  98. }
  99. return;
  100. }
  101. return;
  102. }
  103. }
  104. }
  105. /// <summary>
  106. /// 场景结算事件
  107. /// </summary>
  108. /// <param name="self"></param>
  109. public static void OnGameOver(this MapEventComponent self)
  110. {
  111. Map map = self.GetParent<Map>();
  112. map.IsGameOver = true;
  113. if (map.Player == null)
  114. {
  115. return;
  116. }
  117. // 场景结束排行榜逻辑
  118. map.GetComponent<MapRankComponent>().OnGameOver();
  119. // 记录玩家历史
  120. map.SyncPlayerHistoryData(map.Player);
  121. // 战斗服场景玩家离开
  122. map.PlayerLeaveRequest(map.Player, false);
  123. // 本地场景移除玩家
  124. map.RemovePlayer(map.Player, false);
  125. // 战斗服结束场景
  126. map.GetZoneManager().destroyZoneRequest(map.Id.ToString());
  127. map.Player.Map = null;
  128. }
  129. /// <summary>
  130. /// 拾取道具
  131. /// </summary>
  132. /// <param name="self"></param>
  133. /// <param name="msg"></param>
  134. public static void OnPickItem(this MapEventComponent self, JObject msg)
  135. {
  136. }
  137. /// <summary>
  138. /// 击杀boss
  139. /// </summary>
  140. /// <param name="self"></param>
  141. /// <param name="msg"></param>
  142. public static void OnKillBoss(this MapEventComponent self, JObject msg)
  143. {
  144. }
  145. /// <summary>
  146. /// 战报统计
  147. /// </summary>
  148. /// <param name="self"></param>
  149. /// <param name="msg"></param>
  150. public static void OnBattleReport(this MapEventComponent self, JObject msg)
  151. {
  152. }
  153. }
  154. }