MapEventComponentSystem.cs 6.2 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Text.RegularExpressions;
  5. using Newtonsoft.Json;
  6. using Newtonsoft.Json.Linq;
  7. namespace ET.Server
  8. {
  9. [FriendOf(typeof (MapEventComponent))]
  10. [FriendOf(typeof (Map))]
  11. public static class MapEventComponentSystem
  12. {
  13. public class MapEventComponentAwakeSystem: AwakeSystem<MapEventComponent>
  14. {
  15. /// <summary>
  16. /// 场景事件组件创建
  17. /// </summary>
  18. /// <param name="self"></param>
  19. protected override void Awake(MapEventComponent self)
  20. {
  21. Log.Info($"创建战斗服事件组件...");
  22. }
  23. }
  24. public class MapEventComponentDestroySystem: DestroySystem<MapEventComponent>
  25. {
  26. /// <summary>
  27. /// 场景事件组件销毁
  28. /// </summary>
  29. /// <param name="self"></param>
  30. protected override void Destroy(MapEventComponent self)
  31. {
  32. Log.Info($"销毁战斗服事件组件...");
  33. }
  34. }
  35. /// <summary>
  36. /// 副本消息
  37. /// </summary>
  38. /// <param name="self"></param>
  39. /// <param name="msg"></param>
  40. public static void OnMessage(this MapEventComponent self, JObject msg)
  41. {
  42. string str = Convert.ToString(msg.SelectToken("msg"));
  43. string[] parames = str.Split(":");
  44. switch (parames[0])
  45. {
  46. case "Dead":
  47. {
  48. if ("Tower1".Equals(parames[1]))
  49. {
  50. Log.Debug($"塔1死亡事件...");
  51. Map map = self.GetParent<Map>();
  52. map.CurBattleIndex = 1;
  53. map.TransferUnitsToNewTower();
  54. }
  55. else if ("Tower2".Equals(parames[1]))
  56. {
  57. Log.Debug($"塔2死亡事件...");
  58. Map map = self.GetParent<Map>();
  59. map.CurBattleIndex = 2;
  60. map.TransferUnitsToNewTower();
  61. }
  62. else if ("Tower3".Equals(parames[1]))
  63. {
  64. Log.Debug($"塔3死亡事件...");
  65. }
  66. else
  67. {
  68. int objId = int.Parse(parames[1]);
  69. if (objId > 0 && objId != 1 && objId != 2 && objId != 3)
  70. {
  71. Log.Debug($"单位:{objId}死亡事件...");
  72. Map map = self.GetParent<Map>();
  73. Struct.UnitPlayerData unitPlayerData = map.GetUnitPlayerByObjId(objId);
  74. if (unitPlayerData != null)
  75. {
  76. unitPlayerData.DeadState = 1;
  77. if (!map.DeadUnitPlayer.Exists(o => o == unitPlayerData.ObjId))
  78. {
  79. map.DeadUnitPlayer.Add(unitPlayerData.ObjId);
  80. }
  81. }
  82. }
  83. }
  84. break;
  85. }
  86. case "Revive":
  87. {
  88. int objId = int.Parse(parames[1]);
  89. if (objId > 0)
  90. {
  91. Log.Debug($"单位:{objId}复活事件...");
  92. Map map = self.GetParent<Map>();
  93. Struct.UnitPlayerData unitPlayerData = map.GetUnitPlayerByObjId(objId);
  94. if (unitPlayerData != null)
  95. {
  96. unitPlayerData.DeadState = 0;
  97. if (map.DeadUnitPlayer.Exists(o => o == unitPlayerData.ObjId))
  98. {
  99. map.DeadUnitPlayer.Remove(unitPlayerData.ObjId);
  100. }
  101. }
  102. }
  103. break;
  104. }
  105. }
  106. }
  107. /// <summary>
  108. /// 场景结算事件
  109. /// </summary>
  110. /// <param name="self"></param>
  111. public static void OnGameOver(this MapEventComponent self)
  112. {
  113. Map map = self.GetParent<Map>();
  114. map.IsGameOver = true;
  115. if (map.Player == null)
  116. {
  117. return;
  118. }
  119. // 场景结束排行榜逻辑
  120. map.GetComponent<MapRankComponent>().OnGameOver();
  121. // 玩家离开
  122. map.Player.GetComponent<PlayerTempDataComponent>().MapData.ready = false;
  123. // 记录玩家历史
  124. map.SyncPlayerHistoryData(map.Player);
  125. // 移除战斗服所有单位
  126. map.ClearAllPlayersRequest();
  127. // 战斗服场景玩家离开
  128. map.PlayerLeaveRequest(map.Player, false);
  129. // 本地场景移除玩家
  130. map.RemovePlayer(map.Player, false);
  131. // 移除本地玩家数据
  132. // self.DomainScene().GetComponent<GamePlayerComponent>().Remove(map.Player.GetId());
  133. // 战斗服结束场景
  134. map.DestroyZoneRequest();
  135. // 移除本地场景数据
  136. map.DomainScene().GetComponent<GameMapComponent>().Remove(map.Id, map.RoomId);
  137. map.Player.Map = null;
  138. map.Dispose();
  139. }
  140. /// <summary>
  141. /// 拾取道具
  142. /// </summary>
  143. /// <param name="self"></param>
  144. /// <param name="msg"></param>
  145. public static void OnPickItem(this MapEventComponent self, JObject msg)
  146. {
  147. }
  148. /// <summary>
  149. /// 击杀boss
  150. /// </summary>
  151. /// <param name="self"></param>
  152. /// <param name="msg"></param>
  153. public static void OnKillBoss(this MapEventComponent self, JObject msg)
  154. {
  155. }
  156. /// <summary>
  157. /// 战报统计
  158. /// </summary>
  159. /// <param name="self"></param>
  160. /// <param name="msg"></param>
  161. public static void OnBattleReport(this MapEventComponent self, JObject msg)
  162. {
  163. }
  164. }
  165. }