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2 years ago | |
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AsyncOperationBaseExtensions.cs | 2 years ago | |
AsyncOperationBaseExtensions.cs.meta | 2 years ago | |
OperationHandleBaseExtensions.cs | 2 years ago | |
OperationHandleBaseExtensions.cs.meta | 2 years ago | |
README.md | 2 years ago | |
README.md.meta | 2 years ago | |
UniTask.YooAsset.asmdef | 2 years ago | |
UniTask.YooAsset.asmdef.meta | 2 years ago |
_InternalVisibleTo.cs
文件中增加 [assembly: InternalsVisibleTo("UniTask.YooAsset")]
后即可使用var handle = YooAssets.LoadAssetAsync<GameObject>("Assets/Res/Prefabs/TestImg.prefab");
await handle.ToUniTask();
var obj = handle.AssetObject as GameObject;
var go = Instantiate(obj, transform);
go.transform.localPosition = Vector3.zero;
go.transform.localScale = Vector3.one;