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- using UnityEngine;
- namespace ET
- {
- public class GameSetting : Singleton<GameSetting>
- {
- public const bool Cnst_Mute = true;
- public enum Sets
- {
- Mute_int,
- Server_str,
- Resolution_int,
-
- }
- public bool GetBool(Sets sets, bool defaultvalue = false)
- {
- var key = sets.ToString();
- return PlayerPrefs.GetInt(key, defaultvalue ? 1 : 0) != 0;
- }
- public void SetBool(Sets sets, bool value)
- {
- var key = sets.ToString();
- PlayerPrefs.SetInt(key, value ? 1 : 0);
- }
- public string GetString(Sets sets)
- {
- var key = sets.ToString();
- return PlayerPrefs.GetString(key);
- }
- public void SetString(Sets sets, string value)
- {
- var keys = sets.ToString();
- PlayerPrefs.SetString(keys, value);
- }
- public int GetInt(Sets sets, int defaultVal = 0)
- {
- var key = sets.ToString();
- return PlayerPrefs.GetInt(key, defaultVal);
- }
- public void SetInt(Sets sets, int value)
- {
- var key = sets.ToString();
- PlayerPrefs.SetInt(key, value);
- }
- }
- }
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