link.xml 2.0 KB

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  1. <linker>
  2. <assembly fullname="Unity.Core" preserve="all"/>
  3. <assembly fullname="Unity.Loader" preserve="all"/>
  4. <assembly fullname="Unity.Hotfix" preserve="all"/>
  5. <assembly fullname="Unity.Model" preserve="all"/>
  6. <assembly fullname="Unity.ModelView" preserve="all"/>
  7. <assembly fullname="Unity.HotfixView" preserve="all"/>
  8. <assembly fullname="Unity.Mono" preserve="all"/>
  9. <assembly fullname="Unity.ThirdParty" preserve="all"/>
  10. <assembly fullname="Model" preserve="all"/>
  11. <assembly fullname="Hotfix" preserve="all"/>
  12. <assembly fullname="CommonLang" preserve="all"/>
  13. <assembly fullname="CommonAI" preserve="all"/>
  14. <assembly fullname="XmdsCommon" preserve="all"/>
  15. <assembly fullname="YooAsset" preserve="all"/>
  16. <assembly fullname="UnityEngine.ParticleSystemModule" preserve="all"/>
  17. <assembly fullname="UnityEngine.CoreModule" preserve="all"/>
  18. <assembly fullname="UnityEngine.AssetBundleModule" preserve="all"/>
  19. <assembly fullname="UnityEngine.AudioModule" preserve="all"/>
  20. <assembly fullname="Unity.Mathematics" preserve="all"/>
  21. <assembly fullname="System.Core" preserve="all"/>
  22. <assembly fullname="FairyGUI.Runtime" preserve="all"/>
  23. <assembly fullname="mscorlib">
  24. <type fullname="System.Environment" preserve="all" />
  25. <type fullname="System.Func`2" preserve="all" />
  26. <type fullname="System.Threading.CancellationToken" preserve="all" />
  27. <type fullname="System.Threading.CancellationTokenSource" preserve="all" />
  28. <type fullname="System.Threading.Tasks.TaskFactory" preserve="all" />
  29. </assembly>
  30. <assembly fullname="System">
  31. <type fullname="System.Collections.Generic.SortedDictionary`2" preserve="all" />
  32. <type fullname="System.Collections.Generic.SortedDictionary`2/ValueCollection" preserve="all" />
  33. <type fullname="System.Collections.Generic.SortedDictionary`2/ValueCollection/Enumerator" preserve="all" />
  34. </assembly>
  35. <assembly fullname="Unity.RenderPipelines.Universal.Runtime">
  36. <type fullname="UnityEngine.Rendering.Universal.UniversalAdditionalCameraData" preserve="all" />
  37. </assembly>
  38. </linker>