1234567891011121314151617181920212223242526272829303132333435363738 |
- <linker>
- <assembly fullname="Unity.Core" preserve="all"/>
- <assembly fullname="Unity.Loader" preserve="all"/>
- <assembly fullname="Unity.Hotfix" preserve="all"/>
- <assembly fullname="Unity.Model" preserve="all"/>
- <assembly fullname="Unity.ModelView" preserve="all"/>
- <assembly fullname="Unity.HotfixView" preserve="all"/>
- <assembly fullname="Unity.Mono" preserve="all"/>
- <assembly fullname="Unity.ThirdParty" preserve="all"/>
- <assembly fullname="Model" preserve="all"/>
- <assembly fullname="Hotfix" preserve="all"/>
- <assembly fullname="CommonLang" preserve="all"/>
- <assembly fullname="CommonAI" preserve="all"/>
- <assembly fullname="XmdsCommon" preserve="all"/>
- <assembly fullname="YooAsset" preserve="all"/>
- <assembly fullname="UnityEngine.ParticleSystemModule" preserve="all"/>
- <assembly fullname="UnityEngine.CoreModule" preserve="all"/>
- <assembly fullname="UnityEngine.AssetBundleModule" preserve="all"/>
- <assembly fullname="UnityEngine.AudioModule" preserve="all"/>
- <assembly fullname="Unity.Mathematics" preserve="all"/>
- <assembly fullname="System.Core" preserve="all"/>
- <assembly fullname="FairyGUI.Runtime" preserve="all"/>
- <assembly fullname="mscorlib">
- <type fullname="System.Environment" preserve="all" />
- <type fullname="System.Func`2" preserve="all" />
- <type fullname="System.Threading.CancellationToken" preserve="all" />
- <type fullname="System.Threading.CancellationTokenSource" preserve="all" />
- <type fullname="System.Threading.Tasks.TaskFactory" preserve="all" />
- </assembly>
- <assembly fullname="System">
- <type fullname="System.Collections.Generic.SortedDictionary`2" preserve="all" />
- <type fullname="System.Collections.Generic.SortedDictionary`2/ValueCollection" preserve="all" />
- <type fullname="System.Collections.Generic.SortedDictionary`2/ValueCollection/Enumerator" preserve="all" />
- </assembly>
- <assembly fullname="Unity.RenderPipelines.Universal.Runtime">
- <type fullname="UnityEngine.Rendering.Universal.UniversalAdditionalCameraData" preserve="all" />
- </assembly>
- </linker>
|