PlayerProto_CS_30001.cs 1.4 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283
  1. using ET;
  2. using ProtoBuf;
  3. using System.Collections.Generic;
  4. namespace ET
  5. {
  6. [Message(PlayerProto.PlayerBasic)]
  7. [ProtoContract]
  8. public partial class PlayerBasic: ProtoObject
  9. {
  10. [ProtoMember(1)]
  11. public string id { get; set; }
  12. [ProtoMember(2)]
  13. public string uid { get; set; }
  14. [ProtoMember(3)]
  15. public string name { get; set; }
  16. [ProtoMember(4)]
  17. public int level { get; set; }
  18. [ProtoMember(5)]
  19. public long exp { get; set; }
  20. }
  21. [Message(PlayerProto.Player)]
  22. [ProtoContract]
  23. public partial class Player: ProtoObject
  24. {
  25. [ProtoMember(1)]
  26. public string id { get; set; }
  27. [ProtoMember(2)]
  28. public string uid { get; set; }
  29. [ProtoMember(3)]
  30. public string name { get; set; }
  31. [ProtoMember(4)]
  32. public int level { get; set; }
  33. [ProtoMember(5)]
  34. public long exp { get; set; }
  35. [ProtoMember(6)]
  36. public int vip { get; set; }
  37. [ProtoMember(7)]
  38. public int hp { get; set; }
  39. [ProtoMember(8)]
  40. public int mp { get; set; }
  41. [ProtoMember(9)]
  42. public long fightPower { get; set; }
  43. [ProtoMember(10)]
  44. public long gold { get; set; }
  45. [ProtoMember(11)]
  46. public long diamond { get; set; }
  47. [ProtoMember(12)]
  48. public int energy { get; set; }
  49. [ProtoMember(13)]
  50. public int areaId { get; set; }
  51. [ProtoMember(14)]
  52. public long instanceId { get; set; }
  53. [ProtoMember(15)]
  54. public int mapId { get; set; }
  55. }
  56. public static class PlayerProto
  57. {
  58. public const ushort PlayerBasic = 30002;
  59. public const ushort Player = 30003;
  60. }
  61. }