StartSceneConfig.cs 4.4 KB

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  1. using System.Collections.Generic;
  2. using System.ComponentModel;
  3. using System.Net;
  4. namespace ET
  5. {
  6. public partial class StartSceneConfigCategory
  7. {
  8. public MultiMap<int, StartSceneConfig> Gates = new MultiMap<int, StartSceneConfig>();
  9. public MultiMap<int, StartSceneConfig> ProcessScenes = new MultiMap<int, StartSceneConfig>();
  10. public Dictionary<long, Dictionary<string, StartSceneConfig>> ClientScenesByName = new Dictionary<long, Dictionary<string, StartSceneConfig>>();
  11. public StartSceneConfig LocationConfig;
  12. public List<StartSceneConfig> Realms = new List<StartSceneConfig>();
  13. public List<StartSceneConfig> Routers = new List<StartSceneConfig>();
  14. public List<StartSceneConfig> Robots = new List<StartSceneConfig>();
  15. public StartSceneConfig BenchmarkServer;
  16. public List<StartSceneConfig> GetByProcess(int process)
  17. {
  18. return this.ProcessScenes[process];
  19. }
  20. public StartSceneConfig GetBySceneName(int zone, string name)
  21. {
  22. return this.ClientScenesByName[zone][name];
  23. }
  24. public override void AfterEndInit()
  25. {
  26. foreach (StartSceneConfig startSceneConfig in this.GetAll().Values)
  27. {
  28. this.ProcessScenes.Add(startSceneConfig.Process, startSceneConfig);
  29. if (!this.ClientScenesByName.ContainsKey(startSceneConfig.Zone))
  30. {
  31. this.ClientScenesByName.Add(startSceneConfig.Zone, new Dictionary<string, StartSceneConfig>());
  32. }
  33. this.ClientScenesByName[startSceneConfig.Zone].Add(startSceneConfig.Name, startSceneConfig);
  34. switch (startSceneConfig.Type)
  35. {
  36. case SceneType.Realm:
  37. this.Realms.Add(startSceneConfig);
  38. break;
  39. case SceneType.Gate:
  40. this.Gates.Add(startSceneConfig.Zone, startSceneConfig);
  41. break;
  42. case SceneType.Location:
  43. this.LocationConfig = startSceneConfig;
  44. break;
  45. case SceneType.Robot:
  46. this.Robots.Add(startSceneConfig);
  47. break;
  48. case SceneType.Router:
  49. this.Routers.Add(startSceneConfig);
  50. break;
  51. case SceneType.BenchmarkServer:
  52. this.BenchmarkServer = startSceneConfig;
  53. break;
  54. }
  55. }
  56. }
  57. }
  58. public partial class StartSceneConfig: ISupportInitialize
  59. {
  60. public long InstanceId;
  61. public SceneType Type;
  62. public StartProcessConfig StartProcessConfig
  63. {
  64. get
  65. {
  66. return StartProcessConfigCategory.Instance.Get(this.Process);
  67. }
  68. }
  69. public StartZoneConfig StartZoneConfig
  70. {
  71. get
  72. {
  73. return StartZoneConfigCategory.Instance.Get(this.Zone);
  74. }
  75. }
  76. // 内网地址外网端口,通过防火墙映射端口过来
  77. private IPEndPoint innerIPOutPort;
  78. public IPEndPoint InnerIPOutPort
  79. {
  80. get
  81. {
  82. if (innerIPOutPort == null)
  83. {
  84. this.innerIPOutPort = NetworkHelper.ToIPEndPoint($"{this.StartProcessConfig.InnerIP}:{this.OuterPort}");
  85. }
  86. return this.innerIPOutPort;
  87. }
  88. }
  89. private IPEndPoint outerIPPort;
  90. // 外网地址外网端口
  91. public IPEndPoint OuterIPPort
  92. {
  93. get
  94. {
  95. if (this.outerIPPort == null)
  96. {
  97. this.outerIPPort = NetworkHelper.ToIPEndPoint($"{this.StartProcessConfig.OuterIP}:{this.OuterPort}");
  98. }
  99. return this.outerIPPort;
  100. }
  101. }
  102. public override void AfterEndInit()
  103. {
  104. this.Type = EnumHelper.FromString<SceneType>(this.SceneType);
  105. InstanceIdStruct instanceIdStruct = new InstanceIdStruct(this.Process, (uint) this.Id);
  106. this.InstanceId = instanceIdStruct.ToLong();
  107. }
  108. }
  109. }