1.xml 2.0 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <SceneData type="CommonAI.Zone.ZoneEditor.SceneData">
  3. <Abilities element_type="CommonAI.Zone.ZoneEditor.SceneAbilityData" />
  4. <Areas element_type="CommonAI.Zone.ZoneEditor.AreaData" />
  5. <BlockSeekCritical>5.00</BlockSeekCritical>
  6. <canRiding>True</canRiding>
  7. <ClientSyncRange>20.00</ClientSyncRange>
  8. <Decorations element_type="CommonAI.Zone.ZoneEditor.DecorationData" />
  9. <DefaultUnitLevel>0</DefaultUnitLevel>
  10. <EnvironmentVars element_type="CommonAI.ZoneEditor.ZoneVar" />
  11. <Events element_type="CommonAI.Zone.ZoneEditor.ZoneEvent" />
  12. <ID>1</ID>
  13. <isTeam>False</isTeam>
  14. <Items element_type="CommonAI.Zone.ZoneEditor.ItemData" />
  15. <killInterval>0</killInterval>
  16. <killMax>0</killMax>
  17. <killMaxCoolTime>0</killMaxCoolTime>
  18. <MaxPlayer>10</MaxPlayer>
  19. <MaxUnit>500</MaxUnit>
  20. <MonsterAddPropPercentWithFloor>0.00</MonsterAddPropPercentWithFloor>
  21. <MonsterAddPropRatioWithLv>0.00</MonsterAddPropRatioWithLv>
  22. <Name>stage1</Name>
  23. <Points element_type="CommonAI.Zone.ZoneEditor.PointData" />
  24. <Properties type="XmdsCommon.Plugin.XmdsSceneProperties">
  25. <AOIMaxRange>-1</AOIMaxRange>
  26. <AOIMinRange>-1</AOIMinRange>
  27. <BotTestTemplate>False</BotTestTemplate>
  28. <SavePlayerStatus>False</SavePlayerStatus>
  29. <ServerSceneData type="XmdsCommon.Plugin.XmdsServerSceneData">
  30. <AllowAutoGuard>0</AllowAutoGuard>
  31. <CalPKValue>True</CalPKValue>
  32. <CurAreaType>None</CurAreaType>
  33. <SceneHard>Normal-World</SceneHard>
  34. <UsespaceDiv>False</UsespaceDiv>
  35. </ServerSceneData>
  36. </Properties>
  37. <Regions element_type="CommonAI.Zone.ZoneEditor.RegionData" />
  38. <RemoveUnitOnDisconnect>False</RemoveUnitOnDisconnect>
  39. <sceneType>Normal</sceneType>
  40. <Terrain type="CommonAI.Zone.ZoneEditor.TerrainData">
  41. <GridCellH>32</GridCellH>
  42. <GridCellW>32</GridCellW>
  43. <XCount>100</XCount>
  44. <YCount>100</YCount>
  45. </Terrain>
  46. <TotalTimeLimitSEC>0</TotalTimeLimitSEC>
  47. <Units element_type="CommonAI.Zone.ZoneEditor.UnitData" />
  48. <property.EditorPath>场景/stage1(1)</property.EditorPath>
  49. </SceneData>