1003.xml 8.6 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <UnitInfo type="CommonAI.Zone.UnitInfo">
  3. <BaseSkillID type="CommonAI.Zone.LaunchSkill">
  4. <AutoLaunch>True</AutoLaunch>
  5. <Priority>0</Priority>
  6. <SkillID>0</SkillID>
  7. <property.SerialNumber>30667121</property.SerialNumber>
  8. </BaseSkillID>
  9. <BodyHeight>3.00</BodyHeight>
  10. <BodyHitSize>1.00</BodyHitSize>
  11. <BodyScale>1.00</BodyScale>
  12. <BodySize>5.00</BodySize>
  13. <DamageTimeMS>10</DamageTimeMS>
  14. <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
  15. <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
  16. <DeadDelayTimeMS>0</DeadDelayTimeMS>
  17. <DeadEffect type="CommonAI.Zone.LaunchEffect">
  18. <BindBody>False</BindBody>
  19. <EarthQuakeMS>800</EarthQuakeMS>
  20. <EarthQuakeXYZ>1.00</EarthQuakeXYZ>
  21. <EffectAddSpeed>1.00</EffectAddSpeed>
  22. <EffectHight>0.00</EffectHight>
  23. <EffectOffsetX>0.00</EffectOffsetX>
  24. <EffectOffsetY>0.00</EffectOffsetY>
  25. <EffectTimeMS>1000</EffectTimeMS>
  26. <IsLoop>False</IsLoop>
  27. <IsSyncSenderRotation>False</IsSyncSenderRotation>
  28. <Name>baozha01</Name>
  29. <RType>None</RType>
  30. <ScaleToBodySize>0.00</ScaleToBodySize>
  31. <Tag>@ChangeMode(Unit_Tower3_suipian, 300)</Tag>
  32. <property.SerialNumber>30678670</property.SerialNumber>
  33. </DeadEffect>
  34. <DeadTimeMS>999999000</DeadTimeMS>
  35. <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
  36. <DropMoney>0</DropMoney>
  37. <Events element_type="System.Int32" />
  38. <FileName>Tower3</FileName>
  39. <GenExp>0</GenExp>
  40. <GuardRange>0.00</GuardRange>
  41. <GuardRangeGroup>0.00</GuardRangeGroup>
  42. <GuardRangeLimit>0.00</GuardRangeLimit>
  43. <HealthPoint>100</HealthPoint>
  44. <HealthRecoveryPoint>0</HealthRecoveryPoint>
  45. <HitBreakEffect type="CommonAI.Zone.LaunchEffect">
  46. <BindBody>False</BindBody>
  47. <EarthQuakeMS>800</EarthQuakeMS>
  48. <EarthQuakeXYZ>1.00</EarthQuakeXYZ>
  49. <EffectAddSpeed>1.00</EffectAddSpeed>
  50. <EffectHight>0.00</EffectHight>
  51. <EffectOffsetX>0.00</EffectOffsetX>
  52. <EffectOffsetY>0.00</EffectOffsetY>
  53. <EffectTimeMS>1000</EffectTimeMS>
  54. <IsLoop>False</IsLoop>
  55. <IsSyncSenderRotation>False</IsSyncSenderRotation>
  56. <Name>baozha01</Name>
  57. <RType>None</RType>
  58. <ScaleToBodySize>0.00</ScaleToBodySize>
  59. <Tag>@ChangeMode(Unit_Tower3_posun, 300)</Tag>
  60. <property.SerialNumber>30677964</property.SerialNumber>
  61. </HitBreakEffect>
  62. <HitBreakPrecent>50</HitBreakPrecent>
  63. <ID>1003</ID>
  64. <InventoryList element_type="CommonAI.Zone.InventoryItem" />
  65. <InventorySize>1</InventorySize>
  66. <IsDynamic>False</IsDynamic>
  67. <IsElite>False</IsElite>
  68. <IsMoveable>False</IsMoveable>
  69. <IsRandomName>False</IsRandomName>
  70. <IsTurnable>False</IsTurnable>
  71. <LaunchSpellHeight>0.00</LaunchSpellHeight>
  72. <LaunchSpellRadius>0.00</LaunchSpellRadius>
  73. <LifeTimeMS>0</LifeTimeMS>
  74. <ManaPoint>100</ManaPoint>
  75. <ManaRecoveryPoint>0</ManaRecoveryPoint>
  76. <MoveSpeedSEC>0.00</MoveSpeedSEC>
  77. <Name>水晶</Name>
  78. <PreloadResources>Unit_Tower3_posun;Unit_Tower3_suipian</PreloadResources>
  79. <Properties type="XmdsCommon.Plugin.XmdsUnitProperties">
  80. <BotTestTemplate>False</BotTestTemplate>
  81. <FaceToInteractiveUnit>True</FaceToInteractiveUnit>
  82. <GameStatusType>SpecialElite</GameStatusType>
  83. <HeadIcon>没脸见人</HeadIcon>
  84. <IsStaticUnit>False</IsStaticUnit>
  85. <IsUseCombatTimeCount>False</IsUseCombatTimeCount>
  86. <LoadDataConfig>True</LoadDataConfig>
  87. <ServerData type="XmdsCommon.Plugin.XmdsUnitData">
  88. <AvatarList element_type="XmdsCommon.Plugin.XmdsAvatarInfo" />
  89. <BaseInfo type="XmdsCommon.Plugin.XmdsUnitBaseInfo">
  90. <alliesForce>0</alliesForce>
  91. <force>0</force>
  92. <logicServerId>0</logicServerId>
  93. <name>宝宝大家园</name>
  94. <potionAddition>0.00</potionAddition>
  95. <ProType>None</ProType>
  96. <ServerID>0</ServerID>
  97. <sex>0</sex>
  98. <SPState>None</SPState>
  99. <StateLv>0</StateLv>
  100. <Testament>0</Testament>
  101. <TitleID>0</TitleID>
  102. <UnitLv>0</UnitLv>
  103. <VIPLv>0</VIPLv>
  104. </BaseInfo>
  105. <PlayerEntered>False</PlayerEntered>
  106. <Prop type="XmdsCommon.Plugin.XmdsUnitProp">
  107. <ActiveAtkLeech>0</ActiveAtkLeech>
  108. <AllDmgAdd>0</AllDmgAdd>
  109. <AllDmgReduce>0</AllDmgReduce>
  110. <ArtifactAttack type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
  111. <element>0</element>
  112. <element>0</element>
  113. <element>0</element>
  114. <element>0</element>
  115. <element>0</element>
  116. </ArtifactAttack>
  117. <ArtifactDefenceIndex>-1</ArtifactDefenceIndex>
  118. <ArtifactDefense type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
  119. <element>0</element>
  120. <element>0</element>
  121. <element>0</element>
  122. <element>0</element>
  123. <element>0</element>
  124. </ArtifactDefense>
  125. <ArtifactIndex>-1</ArtifactIndex>
  126. <ArtifactMainPer>0</ArtifactMainPer>
  127. <ArtifactResist type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
  128. <element>0</element>
  129. <element>0</element>
  130. <element>0</element>
  131. <element>0</element>
  132. <element>0</element>
  133. </ArtifactResist>
  134. <ArtifactRestraint type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
  135. <element>0</element>
  136. <element>0</element>
  137. <element>0</element>
  138. <element>0</element>
  139. <element>0</element>
  140. </ArtifactRestraint>
  141. <AttackPer>0</AttackPer>
  142. <AttackSpeed>0</AttackSpeed>
  143. <BaseAttack>0</BaseAttack>
  144. <BaseDefence>0</BaseDefence>
  145. <BaseIgnoreDefense>0</BaseIgnoreDefense>
  146. <BaseMaxHP>8000</BaseMaxHP>
  147. <BaseResCrit>0</BaseResCrit>
  148. <BreakShieldValue>0</BreakShieldValue>
  149. <cardWeight type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
  150. <element>0</element>
  151. <element>0</element>
  152. <element>0</element>
  153. <element>0</element>
  154. <element>0</element>
  155. </cardWeight>
  156. <ControlUp>0</ControlUp>
  157. <CritDamage>0</CritDamage>
  158. <CritDamageRes>0</CritDamageRes>
  159. <CritRate>0</CritRate>
  160. <CtrlTimeReduce>0</CtrlTimeReduce>
  161. <CurInventorySize>0</CurInventorySize>
  162. <CurTeamInventorySize>0</CurTeamInventorySize>
  163. <DefencePer>0</DefencePer>
  164. <fateType>None</fateType>
  165. <fateValue>0</fateValue>
  166. <HealedEffect>0</HealedEffect>
  167. <HealEffect>0</HealEffect>
  168. <HP>8000</HP>
  169. <HPPer>0</HPPer>
  170. <HPReborn>0</HPReborn>
  171. <HPRecoverPer>0</HPRecoverPer>
  172. <IgnoreDefensePer>0</IgnoreDefensePer>
  173. <KillValuePer>0</KillValuePer>
  174. <monsterAtk>0</monsterAtk>
  175. <monsterAtkPer>0</monsterAtkPer>
  176. <monsterDamageAdd>0</monsterDamageAdd>
  177. <monsterDamageReduce>0</monsterDamageReduce>
  178. <monsterDef>0</monsterDef>
  179. <monsterDefPer>0</monsterDefPer>
  180. <MonsterRestraint type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
  181. <element>0</element>
  182. <element>0</element>
  183. <element>0</element>
  184. <element>0</element>
  185. <element>0</element>
  186. </MonsterRestraint>
  187. <MoveSpeed>0.00</MoveSpeed>
  188. <NormalAtkCriteRate>0</NormalAtkCriteRate>
  189. <NormalAtkLeech>0</NormalAtkLeech>
  190. <pickupRange>0</pickupRange>
  191. <PlayerDamageAdd>0</PlayerDamageAdd>
  192. <PlayerDamageReduce>0</PlayerDamageReduce>
  193. <ResCritPer>0</ResCritPer>
  194. <ResCritRate>0</ResCritRate>
  195. <ShieldValue>0</ShieldValue>
  196. <SkillCD>0</SkillCD>
  197. <SkillDamageAdd>0</SkillDamageAdd>
  198. <ToBossCritDamage>0</ToBossCritDamage>
  199. <ToBossCritRate>0</ToBossCritRate>
  200. <VelocityAddition>0</VelocityAddition>
  201. <YaoQiLevel>0</YaoQiLevel>
  202. </Prop>
  203. <QuestFlags element_type="XmdsCommon.Plugin.XmdsQuestFlag" />
  204. <Tasks element_type="XmdsCommon.Plugin.XmdsQuestData" />
  205. <UnitPKInfo type="XmdsCommon.Plugin.PKInfo">
  206. <CurPKLevel>White</CurPKLevel>
  207. <CurPKMode>Peace</CurPKMode>
  208. <CurPKValue>0</CurPKValue>
  209. </UnitPKInfo>
  210. <UnitSceneInfo type="XmdsCommon.Plugin.SceneInfo">
  211. <AllowAutoGuard>False</AllowAutoGuard>
  212. </UnitSceneInfo>
  213. </ServerData>
  214. <ShowHPBanner>False</ShowHPBanner>
  215. </Properties>
  216. <RebirthTimeMS>0</RebirthTimeMS>
  217. <RecoveryIntervalMS>0</RecoveryIntervalMS>
  218. <Skills element_type="CommonAI.Zone.LaunchSkill" />
  219. <SpawnTimeMS>0</SpawnTimeMS>
  220. <StaminaPoint>100</StaminaPoint>
  221. <SumType>none</SumType>
  222. <Triggers element_type="CommonAI.Zone.LaunchTrigger" />
  223. <TurnSpeedSEC>0.00</TurnSpeedSEC>
  224. <UType>TYPE_MONSTER</UType>
  225. <Weight>999</Weight>
  226. <property.EditorPath>单位/塔/水晶(1003)</property.EditorPath>
  227. </UnitInfo>