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- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Reflection;
- using UnityEngine;
- namespace ET
- {
- public class CodeLoader: Singleton<CodeLoader>
- {
- private Assembly model;
- public void Start()
- {
- if (Define.EnableCodes)
- {
- GlobalConfig globalConfig = Resources.Load<GlobalConfig>("GlobalConfig");
- if (globalConfig.CodeMode != CodeMode.ClientServer)
- {
- throw new Exception("ENABLE_CODES mode must use ClientServer code mode!");
- }
-
- Assembly[] assemblies = AppDomain.CurrentDomain.GetAssemblies();
- Dictionary<string, Type> types = AssemblyHelper.GetAssemblyTypes(assemblies);
- EventSystem.Instance.Add(types);
- foreach (Assembly ass in assemblies)
- {
- string name = ass.GetName().Name;
- if (name == "Unity.Model.Codes")
- {
- this.model = ass;
- }
- }
-
- IStaticMethod start = new StaticMethod(this.model, "ET.Entry", "Start");
- start.Run();
- }
- else
- {
- byte[] assBytes;
- byte[] pdbBytes;
- if (!Define.IsEditor)
- {
- Dictionary<string, UnityEngine.Object> dictionary = AssetsBundleHelper.LoadBundle("code.unity3d");
- assBytes = ((TextAsset)dictionary["Model.dll"]).bytes;
- pdbBytes = ((TextAsset)dictionary["Model.pdb"]).bytes;
- }
- else
- {
- assBytes = File.ReadAllBytes(Path.Combine(Define.BuildOutputDir, "Model.dll"));
- pdbBytes = File.ReadAllBytes(Path.Combine(Define.BuildOutputDir, "Model.pdb"));
- }
-
- this.model = Assembly.Load(assBytes, pdbBytes);
- this.LoadHotfix();
-
- IStaticMethod start = new StaticMethod(this.model, "ET.Entry", "Start");
- start.Run();
- }
- }
- // 热重载调用该方法
- public void LoadHotfix()
- {
- byte[] assBytes;
- byte[] pdbBytes;
- if (!Define.IsEditor)
- {
- Dictionary<string, UnityEngine.Object> dictionary = AssetsBundleHelper.LoadBundle("code.unity3d");
- assBytes = ((TextAsset)dictionary["Hotfix.dll"]).bytes;
- pdbBytes = ((TextAsset)dictionary["Hotfix.pdb"]).bytes;
- }
- else
- {
- // 傻屌Unity在这里搞了个傻逼优化,认为同一个路径的dll,返回的程序集就一样。所以这里每次编译都要随机名字
- string[] logicFiles = Directory.GetFiles(Define.BuildOutputDir, "Hotfix_*.dll");
- if (logicFiles.Length != 1)
- {
- throw new Exception("Logic dll count != 1");
- }
- string logicName = Path.GetFileNameWithoutExtension(logicFiles[0]);
- assBytes = File.ReadAllBytes(Path.Combine(Define.BuildOutputDir, $"{logicName}.dll"));
- pdbBytes = File.ReadAllBytes(Path.Combine(Define.BuildOutputDir, $"{logicName}.pdb"));
- }
- Assembly hotfixAssembly = Assembly.Load(assBytes, pdbBytes);
-
- Dictionary<string, Type> types = AssemblyHelper.GetAssemblyTypes(typeof (Game).Assembly, typeof(Init).Assembly, this.model, hotfixAssembly);
-
- EventSystem.Instance.Add(types);
- }
- }
- }
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