201010.xml 3.6 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <BuffTemplate type="CommonAI.Zone.BuffTemplate">
  3. <BindingEffect type="CommonAI.Zone.LaunchEffect">
  4. <BindBody>True</BindBody>
  5. <BindPartName>chest</BindPartName>
  6. <EarthQuakeMS>0</EarthQuakeMS>
  7. <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
  8. <EffectAddSpeed>1.00</EffectAddSpeed>
  9. <EffectHight>0.00</EffectHight>
  10. <EffectOffsetX>0.00</EffectOffsetX>
  11. <EffectOffsetY>0.00</EffectOffsetY>
  12. <EffectTimeMS>0</EffectTimeMS>
  13. <IsLoop>False</IsLoop>
  14. <IsSyncSenderRotation>False</IsSyncSenderRotation>
  15. <Name>vfx_11201_mtydbf_du</Name>
  16. <RType>None</RType>
  17. <ScaleToBodySize>0.00</ScaleToBodySize>
  18. <property.SerialNumber>1645528</property.SerialNumber>
  19. </BindingEffect>
  20. <BindingEffectList element_type="CommonAI.Zone.LaunchEffect" />
  21. <ClientVisible>True</ClientVisible>
  22. <ExclusiveCatgory>0</ExclusiveCatgory>
  23. <ExclusivePriority>0</ExclusivePriority>
  24. <FirstTimeEnable>True</FirstTimeEnable>
  25. <forceAdd>False</forceAdd>
  26. <HitIntervalMS>900</HitIntervalMS>
  27. <HitKeyFrame type="CommonAI.Zone.BuffTemplate+KeyFrame">
  28. <Attack type="CommonAI.Zone.AttackProp">
  29. <Attack>0</Attack>
  30. <CrushPercent>0.00</CrushPercent>
  31. <HitMoveBodyAttackSize>1.00</HitMoveBodyAttackSize>
  32. <HitMoveMType>BySenderPosition</HitMoveMType>
  33. <IsDamageProtect>False</IsDamageProtect>
  34. <killHitMove type="CommonAI.Zone.KillHitMove">
  35. <enable>False</enable>
  36. <moveType>BySenderDirection</moveType>
  37. <property.SerialNumber>4232085</property.SerialNumber>
  38. </killHitMove>
  39. <KnockOutTimeMS>0</KnockOutTimeMS>
  40. <MaskDamage>False</MaskDamage>
  41. <MaskHitFly>False</MaskHitFly>
  42. <MaskKnockDown>False</MaskKnockDown>
  43. <MaskMustCritical>False</MaskMustCritical>
  44. <MaskMustHit>False</MaskMustHit>
  45. <Properties type="XmdsCommon.Plugin.XmdsAttackProperties">
  46. <DamageModiferID>1</DamageModiferID>
  47. <DamagePerID>1</DamagePerID>
  48. <SkillTemplateID>0</SkillTemplateID>
  49. </Properties>
  50. <StopFrameMS>0</StopFrameMS>
  51. <Weight>1</Weight>
  52. <property.SerialNumber>1655669</property.SerialNumber>
  53. </Attack>
  54. <FrameMS>0</FrameMS>
  55. </HitKeyFrame>
  56. <IconName>1130</IconName>
  57. <ID>201010</ID>
  58. <IgnoreControl>False</IgnoreControl>
  59. <IsCancelBySelf>False</IsCancelBySelf>
  60. <IsCanMove>True</IsCanMove>
  61. <IsDuplicating>False</IsDuplicating>
  62. <IsHarmful>True</IsHarmful>
  63. <IsInvincible>False</IsInvincible>
  64. <IsInvisible>False</IsInvisible>
  65. <IsOverlay>False</IsOverlay>
  66. <IsPassive>False</IsPassive>
  67. <IsRemoveOnDead>False</IsRemoveOnDead>
  68. <IsRemoveOnSenderRemoved>False</IsRemoveOnSenderRemoved>
  69. <IsSilent>False</IsSilent>
  70. <KeyFrames element_type="CommonAI.Zone.BuffTemplate+KeyFrame" />
  71. <LifeTimeMS>4000</LifeTimeMS>
  72. <MakeAvatar>False</MakeAvatar>
  73. <MakeStun>False</MakeStun>
  74. <MaxOverlay>1</MaxOverlay>
  75. <Name>毒伤</Name>
  76. <OverlayBindingEffect element_type="CommonAI.Zone.LaunchEffect" />
  77. <PlayType>All</PlayType>
  78. <Properties type="XmdsCommon.Plugin.XmdsBuffProperties">
  79. <BuffAbilityList element_type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
  80. <element type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
  81. <ability>Bleed</ability>
  82. </element>
  83. </BuffAbilityList>
  84. <Dispelled>True</Dispelled>
  85. <ShowBuffIcon>True</ShowBuffIcon>
  86. </Properties>
  87. <UnitChangeSkills>False</UnitChangeSkills>
  88. <UnitKeepSkillsID element_type="System.Int32" />
  89. <UnitSkills element_type="CommonAI.Zone.LaunchSkill" />
  90. <property.EditorPath>BUFF/正式BUFF/毒伤(201010)</property.EditorPath>
  91. </BuffTemplate>