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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- [CreateAssetMenu(fileName = "HotUpdateAssemblyManifest", menuName = "HybridCLR/HotUpdateAssemblyManifest")]
- public class HotUpdateAssemblyManifest : ScriptableObject
- {
- [Header("AOT 补充元数据dll列表")]
- public string[] AOTMetadataDlls = new string[] {
- "System.dll",
- "Unity.Core.dll",
- "Unity.ThirdParty.dll",
- "mscorlib.dll",
- "System.Core.dll",
- "Sirenix.Serialization.dll",
- "UniTask.dll"};
- [Header("通过YooAsset处理过后的列表名称")]
- public string[] DLLNameList_ForABLoad = new string[]
- {
- "Code_System.dll",
- "Code_Unity.Core.dll",
- "Code_Unity.ThirdParty.dll",
- "Code_mscorlib.dll",
- "Code_System.Core.dll",
- "Code_Sirenix.Serialization.dll",
- "Code_UniTask.dll"
- };
- }
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