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- using System;
- using System.Collections.Generic;
- using UnityEngine;
- namespace FairyGUI
- {
- /// <summary>
- /// 长按手势。当按下一定时间后(duration),派发onAction,如果once为false,则间隔duration时间持续派发onAction,直到手指释放。
- /// </summary>
- public class LongPressGesture : EventDispatcher
- {
- /// <summary>
- ///
- /// </summary>
- public GObject host { get; private set; }
- /// <summary>
- /// 当手指按下时派发该事件。
- /// </summary>
- public EventListener onBegin { get; private set; }
- /// <summary>
- /// 手指离开屏幕时派发该事件。
- /// </summary>
- public EventListener onEnd { get; private set; }
- /// <summary>
- /// 当手指按下后一段时间后派发该事件。并且在手指离开前按一定周期派发该事件。
- /// </summary>
- public EventListener onAction { get; private set; }
- /// <summary>
- /// 第一次派发事件的触发时间。单位秒
- /// </summary>
- public float trigger;
- /// <summary>
- /// 派发onAction事件的时间间隔。单位秒。
- /// </summary>
- public float interval;
- /// <summary>
- /// 如果为真,则onAction再一次按下释放过程只派发一次。如果为假,则每隔duration时间派发一次。
- /// </summary>
- public bool once;
- /// <summary>
- /// 手指按住后,移动超出此半径范围则手势停止。
- /// </summary>
- public int holdRangeRadius;
- Vector2 _startPoint;
- bool _started;
- int _touchId;
- public static float TRIGGER = 1.5f;
- public static float INTERVAL = 1f;
- public LongPressGesture(GObject host)
- {
- this.host = host;
- trigger = TRIGGER;
- interval = INTERVAL;
- holdRangeRadius = 50;
- Enable(true);
- onBegin = new EventListener(this, "onLongPressBegin");
- onEnd = new EventListener(this, "onLongPressEnd");
- onAction = new EventListener(this, "onLongPressAction");
- }
- public void Dispose()
- {
- Enable(false);
- host = null;
- }
- public void Enable(bool value)
- {
- if (value)
- {
- if (host == GRoot.inst)
- {
- Stage.inst.onTouchBegin.Add(__touchBegin);
- Stage.inst.onTouchEnd.Add(__touchEnd);
- }
- else
- {
- host.onTouchBegin.Add(__touchBegin);
- host.onTouchEnd.Add(__touchEnd);
- }
- }
- else
- {
- if (host == GRoot.inst)
- {
- Stage.inst.onTouchBegin.Remove(__touchBegin);
- Stage.inst.onTouchEnd.Remove(__touchEnd);
- }
- else
- {
- host.onTouchBegin.Remove(__touchBegin);
- host.onTouchEnd.Remove(__touchEnd);
- }
- Timers.inst.Remove(__timer);
- }
- }
- public void Cancel()
- {
- Timers.inst.Remove(__timer);
- _started = false;
- }
- void __touchBegin(EventContext context)
- {
- InputEvent evt = context.inputEvent;
- _startPoint = host.GlobalToLocal(new Vector2(evt.x, evt.y));
- _started = false;
- _touchId = evt.touchId;
- Timers.inst.Add(trigger, 1, __timer);
- context.CaptureTouch();
- }
- void __timer(object param)
- {
- Vector2 pt = host.GlobalToLocal(Stage.inst.GetTouchPosition(_touchId));
- if (Mathf.Pow(pt.x - _startPoint.x, 2) + Mathf.Pow(pt.y - _startPoint.y, 2) > Mathf.Pow(holdRangeRadius, 2))
- {
- Timers.inst.Remove(__timer);
- return;
- }
- if (!_started)
- {
- _started = true;
- onBegin.Call();
- if (!once)
- Timers.inst.Add(interval, 0, __timer);
- }
- onAction.Call();
- }
- void __touchEnd(EventContext context)
- {
- Timers.inst.Remove(__timer);
- if (_started)
- {
- _started = false;
- onEnd.Call();
- }
- }
- }
- }
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