111.xml 8.7 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <UnitInfo type="CommonAI.Zone.UnitInfo">
  3. <BaseSkillID type="CommonAI.Zone.LaunchSkill">
  4. <AutoLaunch>True</AutoLaunch>
  5. <Priority>0</Priority>
  6. <SkillID>0</SkillID>
  7. <property.SerialNumber>30666491</property.SerialNumber>
  8. </BaseSkillID>
  9. <BodyHeight>1.00</BodyHeight>
  10. <BodyHitSize>0.10</BodyHitSize>
  11. <BodyScale>1.00</BodyScale>
  12. <BodySize>1.00</BodySize>
  13. <DamageTimeMS>1</DamageTimeMS>
  14. <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
  15. <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
  16. <DeadDelayTimeMS>0</DeadDelayTimeMS>
  17. <DeadEffect type="CommonAI.Zone.LaunchEffect">
  18. <BindBody>False</BindBody>
  19. <EarthQuakeMS>0</EarthQuakeMS>
  20. <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
  21. <EffectAddSpeed>1.00</EffectAddSpeed>
  22. <EffectHight>0.00</EffectHight>
  23. <EffectOffsetX>0.00</EffectOffsetX>
  24. <EffectOffsetY>0.00</EffectOffsetY>
  25. <EffectTimeMS>0</EffectTimeMS>
  26. <IsLoop>False</IsLoop>
  27. <IsSyncSenderRotation>False</IsSyncSenderRotation>
  28. <Name>death</Name>
  29. <RType>None</RType>
  30. <ScaleToBodySize>0.00</ScaleToBodySize>
  31. <property.SerialNumber>30684855</property.SerialNumber>
  32. </DeadEffect>
  33. <DeadTimeMS>0</DeadTimeMS>
  34. <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
  35. <DropMoney>0</DropMoney>
  36. <Events element_type="System.Int32" />
  37. <FileName>Bird1</FileName>
  38. <GenExp>0</GenExp>
  39. <GuardRange>200.00</GuardRange>
  40. <GuardRangeGroup>0.00</GuardRangeGroup>
  41. <GuardRangeLimit>0.00</GuardRangeLimit>
  42. <HealthPoint>100</HealthPoint>
  43. <HealthRecoveryPoint>0</HealthRecoveryPoint>
  44. <HitBreakPrecent>0</HitBreakPrecent>
  45. <ID>111</ID>
  46. <InventoryList element_type="CommonAI.Zone.InventoryItem" />
  47. <InventorySize>1</InventorySize>
  48. <IsDynamic>False</IsDynamic>
  49. <IsElite>False</IsElite>
  50. <IsMoveable>False</IsMoveable>
  51. <IsRandomName>False</IsRandomName>
  52. <IsTurnable>True</IsTurnable>
  53. <LaunchSpellHeight>0.00</LaunchSpellHeight>
  54. <LaunchSpellRadius>0.00</LaunchSpellRadius>
  55. <LifeTimeMS>0</LifeTimeMS>
  56. <ManaPoint>100</ManaPoint>
  57. <ManaRecoveryPoint>0</ManaRecoveryPoint>
  58. <MoveSpeedSEC>6.00</MoveSpeedSEC>
  59. <Name>Bird1</Name>
  60. <PreloadResources>Unit_Bird2;Unit_Bird3</PreloadResources>
  61. <Properties type="XmdsCommon.Plugin.XmdsUnitProperties">
  62. <BotTestTemplate>False</BotTestTemplate>
  63. <FaceToInteractiveUnit>True</FaceToInteractiveUnit>
  64. <GameStatusType>Normal</GameStatusType>
  65. <HeadIcon>没脸见人</HeadIcon>
  66. <IsStaticUnit>False</IsStaticUnit>
  67. <IsUseCombatTimeCount>True</IsUseCombatTimeCount>
  68. <LoadDataConfig>True</LoadDataConfig>
  69. <ServerData type="XmdsCommon.Plugin.XmdsUnitData">
  70. <AvatarList element_type="XmdsCommon.Plugin.XmdsAvatarInfo" />
  71. <BaseInfo type="XmdsCommon.Plugin.XmdsUnitBaseInfo">
  72. <alliesForce>0</alliesForce>
  73. <force>3</force>
  74. <logicServerId>0</logicServerId>
  75. <name>俺是大boss</name>
  76. <potionAddition>0.00</potionAddition>
  77. <ProType>Magic</ProType>
  78. <ServerID>0</ServerID>
  79. <sex>0</sex>
  80. <SPState>None</SPState>
  81. <StateLv>0</StateLv>
  82. <Testament>0</Testament>
  83. <TitleID>0</TitleID>
  84. <UnitLv>3</UnitLv>
  85. <VIPLv>0</VIPLv>
  86. </BaseInfo>
  87. <PlayerEntered>False</PlayerEntered>
  88. <Prop type="XmdsCommon.Plugin.XmdsUnitProp">
  89. <ActiveAtkLeech>0</ActiveAtkLeech>
  90. <AllDmgAdd>0</AllDmgAdd>
  91. <AllDmgReduce>0</AllDmgReduce>
  92. <ArtifactAttack type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
  93. <element>0</element>
  94. <element>0</element>
  95. <element>0</element>
  96. <element>0</element>
  97. <element>0</element>
  98. </ArtifactAttack>
  99. <ArtifactDefenceIndex>-1</ArtifactDefenceIndex>
  100. <ArtifactDefense type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
  101. <element>0</element>
  102. <element>0</element>
  103. <element>0</element>
  104. <element>0</element>
  105. <element>0</element>
  106. </ArtifactDefense>
  107. <ArtifactIndex>-1</ArtifactIndex>
  108. <ArtifactMainPer>0</ArtifactMainPer>
  109. <ArtifactResist type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
  110. <element>0</element>
  111. <element>0</element>
  112. <element>0</element>
  113. <element>0</element>
  114. <element>0</element>
  115. </ArtifactResist>
  116. <ArtifactRestraint type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
  117. <element>0</element>
  118. <element>0</element>
  119. <element>0</element>
  120. <element>0</element>
  121. <element>0</element>
  122. </ArtifactRestraint>
  123. <AttackPer>0</AttackPer>
  124. <AttackSpeed>0</AttackSpeed>
  125. <BaseAttack>5</BaseAttack>
  126. <BaseDefence>0</BaseDefence>
  127. <BaseIgnoreDefense>0</BaseIgnoreDefense>
  128. <BaseMaxHP>2000</BaseMaxHP>
  129. <BaseResCrit>0</BaseResCrit>
  130. <BreakShieldValue>0</BreakShieldValue>
  131. <cardWeight type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
  132. <element>0</element>
  133. <element>0</element>
  134. <element>0</element>
  135. <element>0</element>
  136. <element>0</element>
  137. </cardWeight>
  138. <ControlUp>0</ControlUp>
  139. <CritDamage>0</CritDamage>
  140. <CritDamageRes>0</CritDamageRes>
  141. <CritRate>0</CritRate>
  142. <CtrlTimeReduce>0</CtrlTimeReduce>
  143. <CurInventorySize>0</CurInventorySize>
  144. <CurTeamInventorySize>0</CurTeamInventorySize>
  145. <DefencePer>0</DefencePer>
  146. <fateType>None</fateType>
  147. <fateValue>0</fateValue>
  148. <HealedEffect>0</HealedEffect>
  149. <HealEffect>0</HealEffect>
  150. <HP>2000</HP>
  151. <HPPer>100</HPPer>
  152. <HPReborn>100</HPReborn>
  153. <HPRecoverPer>0</HPRecoverPer>
  154. <IgnoreDefensePer>0</IgnoreDefensePer>
  155. <KillValuePer>0</KillValuePer>
  156. <monsterAtk>0</monsterAtk>
  157. <monsterAtkPer>0</monsterAtkPer>
  158. <monsterDamageAdd>0</monsterDamageAdd>
  159. <monsterDamageReduce>0</monsterDamageReduce>
  160. <monsterDef>0</monsterDef>
  161. <monsterDefPer>0</monsterDefPer>
  162. <MonsterRestraint type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
  163. <element>0</element>
  164. <element>0</element>
  165. <element>0</element>
  166. <element>0</element>
  167. <element>0</element>
  168. </MonsterRestraint>
  169. <MoveSpeed>0.00</MoveSpeed>
  170. <NormalAtkCriteRate>0</NormalAtkCriteRate>
  171. <NormalAtkLeech>0</NormalAtkLeech>
  172. <pickupRange>0</pickupRange>
  173. <PlayerDamageAdd>0</PlayerDamageAdd>
  174. <PlayerDamageReduce>0</PlayerDamageReduce>
  175. <ResCritPer>0</ResCritPer>
  176. <ResCritRate>0</ResCritRate>
  177. <ShieldValue>0</ShieldValue>
  178. <SkillCD>5000</SkillCD>
  179. <SkillDamageAdd>0</SkillDamageAdd>
  180. <ToBossCritDamage>0</ToBossCritDamage>
  181. <ToBossCritRate>0</ToBossCritRate>
  182. <VelocityAddition>0</VelocityAddition>
  183. <YaoQiLevel>0</YaoQiLevel>
  184. </Prop>
  185. <QuestFlags element_type="XmdsCommon.Plugin.XmdsQuestFlag" />
  186. <Tasks element_type="XmdsCommon.Plugin.XmdsQuestData" />
  187. <UnitPKInfo type="XmdsCommon.Plugin.PKInfo">
  188. <CurPKLevel>White</CurPKLevel>
  189. <CurPKMode>Peace</CurPKMode>
  190. <CurPKValue>0</CurPKValue>
  191. </UnitPKInfo>
  192. <UnitSceneInfo type="XmdsCommon.Plugin.SceneInfo">
  193. <AllowAutoGuard>True</AllowAutoGuard>
  194. </UnitSceneInfo>
  195. </ServerData>
  196. <ShowHPBanner>True</ShowHPBanner>
  197. </Properties>
  198. <RebirthTimeMS>8000</RebirthTimeMS>
  199. <RecoveryIntervalMS>10000</RecoveryIntervalMS>
  200. <Skills element_type="CommonAI.Zone.LaunchSkill">
  201. <element type="CommonAI.Zone.LaunchSkill">
  202. <AutoLaunch>True</AutoLaunch>
  203. <Priority>0</Priority>
  204. <SkillID>104</SkillID>
  205. <property.SerialNumber>30674001</property.SerialNumber>
  206. </element>
  207. </Skills>
  208. <SpawnEffect type="CommonAI.Zone.LaunchEffect">
  209. <BindBody>False</BindBody>
  210. <EarthQuakeMS>0</EarthQuakeMS>
  211. <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
  212. <EffectAddSpeed>1.00</EffectAddSpeed>
  213. <EffectHight>0.00</EffectHight>
  214. <EffectOffsetX>0.00</EffectOffsetX>
  215. <EffectOffsetY>0.00</EffectOffsetY>
  216. <EffectTimeMS>500</EffectTimeMS>
  217. <IsLoop>False</IsLoop>
  218. <IsSyncSenderRotation>False</IsSyncSenderRotation>
  219. <Name>fuhuo_lv1</Name>
  220. <RType>None</RType>
  221. <ScaleToBodySize>0.00</ScaleToBodySize>
  222. <property.SerialNumber>30682178</property.SerialNumber>
  223. </SpawnEffect>
  224. <SpawnTimeMS>600</SpawnTimeMS>
  225. <StaminaPoint>100</StaminaPoint>
  226. <SumType>none</SumType>
  227. <Triggers element_type="CommonAI.Zone.LaunchTrigger" />
  228. <TurnSpeedSEC>6.28</TurnSpeedSEC>
  229. <UType>TYPE_MONSTER</UType>
  230. <Weight>1</Weight>
  231. <property.EditorPath>单位/玩家/Bird1(111)</property.EditorPath>
  232. </UnitInfo>