GameDouyinComponent.cs 417 B

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  1. namespace ET.Server
  2. {
  3. [ComponentOf(typeof (Scene))]
  4. public class GameDouyinComponent: Entity, IAwake<bool>, IDestroy, IUpdate
  5. {
  6. /** 抖音接口全局唯一调用凭据 **/
  7. public string AccessToken { get; set; }
  8. /** 有效时间 (时间戳) **/
  9. public long AccessTokenTime { get; set; }
  10. /** Token标记 **/
  11. public bool TokenIsNull { get; set; }
  12. }
  13. }