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- using System;
- namespace ET.Server
- {
- [ActorMessageHandler(SceneType.Location)]
- public class ObjectLockRequestHandler: AMActorRpcHandler<Scene, ObjectLockRequest, ObjectLockResponse>
- {
- protected override async ETTask Run(Scene scene, ObjectLockRequest request, ObjectLockResponse response, Action reply)
- {
- await scene.GetComponent<LocationComponent>().Lock(request.Key, request.InstanceId, request.Time);
- reply();
- await ETTask.CompletedTask;
- }
- }
- }
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