PlayerMoneyComponentSystem.cs 611 B

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  1. namespace ET.Server
  2. {
  3. [FriendOf(typeof (PlayerMoneyComponent))]
  4. public static class PlayerMoneyComponentSystem
  5. {
  6. public class PlayerMoneyComponentAwakeSystem: AwakeSystem<PlayerMoneyComponent>
  7. {
  8. protected override void Awake(PlayerMoneyComponent self)
  9. {
  10. Log.Info($"创建玩家货币组件...");
  11. }
  12. }
  13. public class PlayerMoneyComponentDestroySystem: DestroySystem<PlayerMoneyComponent>
  14. {
  15. protected override void Destroy(PlayerMoneyComponent self)
  16. {
  17. }
  18. }
  19. }
  20. }