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- using System;
- using ET;
- namespace ET.Server
- {
- [MessageHandler(SceneType.Game)]
- public class C2G_EnterSceneReadyHandler : AMRpcHandler<C2G_EnterSceneReady, G2C_EnterSceneReady>
- {
- protected override async ETTask Run(Session session, C2G_EnterSceneReady request, G2C_EnterSceneReady response, Action reply)
- {
- Scene scene = session.DomainScene();
- scene.GetComponent<ObjectWait>().Notify(new Wait_PlayerReady());
- WNPlayer player = session.GetComponent<SessionPlayerComponent>().GetMyPlayer();
- if (player != null)
- {
- player.OnReady();
- }
- if (player.Map != null)
- {
- player.Map.OnReady(player);
- }
- reply();
- await ETTask.CompletedTask;
- }
- }
- }
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