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- using System;
- namespace ET.Server
- {
- /// <summary>
- /// 玩家特殊效果(buff)
- /// </summary>
- [MessageHandler(SceneType.Game)]
- public class C2G_TriggrBattleFunctionHandler: AMRpcHandler<C2G_TriggrBattleFunction, G2C_TriggrBattleFunction>
- {
- protected override async ETTask Run(Session session, C2G_TriggrBattleFunction request, G2C_TriggrBattleFunction response, Action reply)
- {
- WNPlayer player = session.GetComponent<SessionPlayerComponent>().GetMyPlayer();
- if (player == null)
- {
- Log.Debug($"操作错误, player is null");
- response.Error = ErrorCode.ERR_OperationError;
- reply();
- return;
- }
- // 参数判断
- if (request.EffectID <= 0 || request.Value <= 0 || request.Time <= 0)
- {
- Log.Debug($"参数错误...EffectID={request.EffectID}, Value={request.Value}, Time={request.Time}");
- response.Error = ErrorCode.ERR_ParameterError;
- reply();
- return;
- }
- player.GetXmdsManager().triggrBattleFunction(player.GetId().ToString().Trim(), request.EffectID, request.Value, request.Time, 0, 0, 0 ,0);
- reply();
- await ETTask.CompletedTask;
- }
- }
- }
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