PlayerProto_CS_30001.proto 785 B

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  1. syntax = "proto3";
  2. package ET;
  3. message PlayerBasic
  4. {
  5. int64 id = 1;
  6. string roomId = 2;
  7. string name = 3;
  8. int32 level = 4;
  9. int64 exp = 5;
  10. }
  11. message Player
  12. {
  13. int64 id = 1;
  14. string roomId = 2;
  15. string name = 3;
  16. int32 level = 4;
  17. int64 exp = 5;
  18. int32 vip = 6;
  19. int32 hp = 7;
  20. int32 mp = 8;
  21. int64 fightPower = 9;
  22. int64 gold = 10;
  23. int64 diamond = 11;
  24. int32 energy = 12;
  25. int32 areaId = 13;
  26. int64 instanceId = 14;
  27. int32 mapId = 15;
  28. }
  29. message SkillKeyStruct
  30. {
  31. int32 keyPos = 1;
  32. int32 baseSkillId = 2; //基础技能
  33. int32 advancedSkillId = 3; //当前佩戴的技能
  34. string icon = 4; //当前佩戴的技能icon
  35. int32 flag = 5; //0-为没开 1-为开启
  36. int32 unlockLevel = 6; //解锁等级
  37. string name = 7;
  38. string baseSkillIcon = 8;
  39. }