SkillConfig.cs 4.4 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using MongoDB.Bson.Serialization.Attributes;
  4. using ProtoBuf;
  5. namespace ET
  6. {
  7. [ProtoContract]
  8. [Config]
  9. public partial class SkillConfigCategory : ConfigSingleton<SkillConfigCategory>, IMerge
  10. {
  11. [ProtoIgnore]
  12. [BsonIgnore]
  13. private Dictionary<int, SkillConfig> dict = new Dictionary<int, SkillConfig>();
  14. [BsonElement]
  15. [ProtoMember(1)]
  16. private List<SkillConfig> list = new List<SkillConfig>();
  17. public void Merge(object o)
  18. {
  19. SkillConfigCategory s = o as SkillConfigCategory;
  20. this.list.AddRange(s.list);
  21. }
  22. [ProtoAfterDeserialization]
  23. public void ProtoEndInit()
  24. {
  25. foreach (SkillConfig config in list)
  26. {
  27. config.AfterEndInit();
  28. this.dict.Add(config.Id, config);
  29. }
  30. this.list.Clear();
  31. this.AfterEndInit();
  32. }
  33. public SkillConfig Get(int id)
  34. {
  35. this.dict.TryGetValue(id, out SkillConfig item);
  36. if (item == null)
  37. {
  38. throw new Exception($"配置找不到,配置表名: {nameof (SkillConfig)},配置id: {id}");
  39. }
  40. return item;
  41. }
  42. public bool Contain(int id)
  43. {
  44. return this.dict.ContainsKey(id);
  45. }
  46. public Dictionary<int, SkillConfig> GetAll()
  47. {
  48. return this.dict;
  49. }
  50. public SkillConfig GetOne()
  51. {
  52. if (this.dict == null || this.dict.Count <= 0)
  53. {
  54. return null;
  55. }
  56. return this.dict.Values.GetEnumerator().Current;
  57. }
  58. }
  59. [ProtoContract]
  60. public partial class SkillConfig: ProtoObject, IConfig
  61. {
  62. /// <summary>Id</summary>
  63. [ProtoMember(1)]
  64. public int Id { get; set; }
  65. /// <summary>显示序列</summary>
  66. [ProtoMember(2)]
  67. public int SkillIndex { get; set; }
  68. /// <summary>技能名称</summary>
  69. [ProtoMember(3)]
  70. public string SkillName { get; set; }
  71. /// <summary>系别</summary>
  72. [ProtoMember(4)]
  73. public int ProId { get; set; }
  74. /// <summary>系别</summary>
  75. [ProtoMember(5)]
  76. public int Tab { get; set; }
  77. /// <summary>技能类型</summary>
  78. [ProtoMember(6)]
  79. public int SkillType { get; set; }
  80. /// <summary>技能描述</summary>
  81. [ProtoMember(7)]
  82. public string SkillDesc { get; set; }
  83. /// <summary>基础技能升级描述</summary>
  84. [ProtoMember(8)]
  85. public string UpDesc { get; set; }
  86. /// <summary>基础技能学习物品code</summary>
  87. [ProtoMember(9)]
  88. public string SkillItemCode { get; set; }
  89. /// <summary>最高等级</summary>
  90. [ProtoMember(10)]
  91. public int MaxLevel { get; set; }
  92. /// <summary>是否绑定解锁</summary>
  93. [ProtoMember(11)]
  94. public int LearnSkill { get; set; }
  95. /// <summary>技能图标</summary>
  96. [ProtoMember(12)]
  97. public string SkillIcon { get; set; }
  98. /// <summary>解锁升级需要人物等级序列</summary>
  99. [ProtoMember(13)]
  100. public string UpReqLevel { get; set; }
  101. /// <summary>重置人物等级序列需要金币</summary>
  102. [ProtoMember(14)]
  103. public string ResetReqLevel { get; set; }
  104. /// <summary>升级需要人物仙阶等级</summary>
  105. [ProtoMember(15)]
  106. public int UpReqLevel2 { get; set; }
  107. /// <summary>升级花费金币序列</summary>
  108. [ProtoMember(16)]
  109. public string UpCostGold { get; set; }
  110. /// <summary>升至本级花费技能点序列</summary>
  111. [ProtoMember(17)]
  112. public string UpCostSP { get; set; }
  113. /// <summary>升级消耗道具序列</summary>
  114. [ProtoMember(18)]
  115. public string UpCostItem { get; set; }
  116. /// <summary>每等级提供战斗力</summary>
  117. [ProtoMember(19)]
  118. public string Power { get; set; }
  119. /// <summary>对应基础技能</summary>
  120. [ProtoMember(20)]
  121. public int BaseId { get; set; }
  122. /// <summary>强化技能孔位</summary>
  123. [ProtoMember(21)]
  124. public int Pos { get; set; }
  125. /// <summary>强化技能分支类型</summary>
  126. [ProtoMember(22)]
  127. public int BranchType { get; set; }
  128. /// <summary>强化技能分支Icon</summary>
  129. [ProtoMember(23)]
  130. public string StrongIcon { get; set; }
  131. /// <summary>强化技能阶段前置</summary>
  132. [ProtoMember(24)]
  133. public int StrongUnLockPre { get; set; }
  134. /// <summary>强化技能描述</summary>
  135. [ProtoMember(25)]
  136. public string StrongBranchDesc { get; set; }
  137. /// <summary>对应强化名称</summary>
  138. [ProtoMember(27)]
  139. public string StrongName { get; set; }
  140. }
  141. }