PlayerProto_CS_30001.cs 2.1 KB

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  1. using ET;
  2. using ProtoBuf;
  3. using System.Collections.Generic;
  4. namespace ET
  5. {
  6. [Message(PlayerProto.PlayerBasic)]
  7. [ProtoContract]
  8. public partial class PlayerBasic: ProtoObject
  9. {
  10. [ProtoMember(1)]
  11. public long id { get; set; }
  12. [ProtoMember(2)]
  13. public string roomId { get; set; }
  14. [ProtoMember(3)]
  15. public string name { get; set; }
  16. [ProtoMember(4)]
  17. public int level { get; set; }
  18. [ProtoMember(5)]
  19. public long exp { get; set; }
  20. }
  21. [Message(PlayerProto.Player)]
  22. [ProtoContract]
  23. public partial class Player: ProtoObject
  24. {
  25. [ProtoMember(1)]
  26. public long id { get; set; }
  27. [ProtoMember(2)]
  28. public string roomId { get; set; }
  29. [ProtoMember(3)]
  30. public string name { get; set; }
  31. [ProtoMember(4)]
  32. public int level { get; set; }
  33. [ProtoMember(5)]
  34. public long exp { get; set; }
  35. [ProtoMember(6)]
  36. public int vip { get; set; }
  37. [ProtoMember(7)]
  38. public int hp { get; set; }
  39. [ProtoMember(8)]
  40. public int mp { get; set; }
  41. [ProtoMember(9)]
  42. public long fightPower { get; set; }
  43. [ProtoMember(10)]
  44. public long gold { get; set; }
  45. [ProtoMember(11)]
  46. public long diamond { get; set; }
  47. [ProtoMember(12)]
  48. public int energy { get; set; }
  49. [ProtoMember(13)]
  50. public int areaId { get; set; }
  51. [ProtoMember(14)]
  52. public long instanceId { get; set; }
  53. [ProtoMember(15)]
  54. public int mapId { get; set; }
  55. }
  56. [Message(PlayerProto.SkillKeyStruct)]
  57. [ProtoContract]
  58. public partial class SkillKeyStruct: ProtoObject
  59. {
  60. [ProtoMember(1)]
  61. public int keyPos { get; set; }
  62. [ProtoMember(2)]
  63. public int baseSkillId { get; set; }
  64. [ProtoMember(3)]
  65. public int advancedSkillId { get; set; }
  66. [ProtoMember(4)]
  67. public string icon { get; set; }
  68. [ProtoMember(5)]
  69. public int flag { get; set; }
  70. [ProtoMember(6)]
  71. public int unlockLevel { get; set; }
  72. [ProtoMember(7)]
  73. public string name { get; set; }
  74. [ProtoMember(8)]
  75. public string baseSkillIcon { get; set; }
  76. }
  77. public static class PlayerProto
  78. {
  79. public const ushort PlayerBasic = 30002;
  80. public const ushort Player = 30003;
  81. public const ushort SkillKeyStruct = 30004;
  82. }
  83. }