ActorLocationSenderComponent.cs 343 B

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  1. using System.Collections.Generic;
  2. namespace ET.Server
  3. {
  4. [ComponentOf(typeof(Scene))]
  5. public class ActorLocationSenderComponent: Entity, IAwake, IDestroy
  6. {
  7. public const long TIMEOUT_TIME = 60 * 1000;
  8. public static ActorLocationSenderComponent Instance { get; set; }
  9. public long CheckTimer;
  10. }
  11. }