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- // Animancer // https://kybernetik.com.au/animancer // Copyright 2022 Kybernetik //
- #if UNITY_EDITOR
- using UnityEditor;
- using UnityEngine;
- using Object = UnityEngine.Object;
- namespace Animancer.FSM
- {
- /// <summary>[Editor-Only] Utilities used by the <see cref="FSM"/> system.</summary>
- /// <remarks>
- /// Documentation: <see href="https://kybernetik.com.au/animancer/docs/manual/fsm">Finite State Machines</see>
- /// </remarks>
- /// https://kybernetik.com.au/animancer/api/Animancer.FSM/StateMachineUtilities
- ///
- public static class StateMachineUtilities
- {
- /************************************************************************************************************************/
- /// <summary>Draws a GUI field for the `value`.</summary>
- public static T DoGenericField<T>(Rect area, string label, T value)
- {
- if (typeof(Object).IsAssignableFrom(typeof(T)))
- {
- return (T)(object)EditorGUI.ObjectField(
- area, label, value as Object, typeof(T), true);
- }
- var stateName = value != null ? value.ToString() : "Null";
- EditorGUI.LabelField(area, label, stateName);
- return value;
- }
- /************************************************************************************************************************/
- /// <summary>
- /// If the <see cref="Rect.height"/> is positive, this method moves the <see cref="Rect.y"/> by that amount and
- /// adds the <see cref="EditorGUIUtility.standardVerticalSpacing"/>.
- /// </summary>
- public static void NextVerticalArea(ref Rect area)
- {
- if (area.height > 0)
- area.y += area.height + EditorGUIUtility.standardVerticalSpacing;
- }
- /************************************************************************************************************************/
- }
- }
- #endif
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