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- using Pathfinding.Util;
- using UnityEngine;
- namespace Pathfinding {
- /// <summary>
- /// Helper for navmesh cut objects.
- ///
- /// Deprecated: Use <see cref="AstarPath.navmeshUpdates"/> instead
- /// </summary>
- [System.Obsolete("Use AstarPath.navmeshUpdates instead. You can safely remove this component.")]
- [HelpURL("http://arongranberg.com/astar/documentation/stable/class_pathfinding_1_1_tile_handler_helper.php")]
- public class TileHandlerHelper : VersionedMonoBehaviour {
- /// <summary>How often to check if an update needs to be done (real seconds between checks).</summary>
- public float updateInterval {
- get { return AstarPath.active.navmeshUpdates.updateInterval; }
- set { AstarPath.active.navmeshUpdates.updateInterval = value; }
- }
- /// <summary>Use the specified handler, will create one at start if not called</summary>
- [System.Obsolete("All navmesh/recast graphs now use navmesh cutting")]
- public void UseSpecifiedHandler (TileHandler newHandler) {
- throw new System.Exception("All navmesh/recast graphs now use navmesh cutting");
- }
- /// <summary>Discards all pending updates caused by moved or modified navmesh cuts</summary>
- public void DiscardPending () {
- AstarPath.active.navmeshUpdates.DiscardPending();
- }
- /// <summary>Checks all NavmeshCut instances and updates graphs if needed.</summary>
- public void ForceUpdate () {
- AstarPath.active.navmeshUpdates.ForceUpdate();
- }
- }
- }
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