Float3ControllerState.cs 6.8 KB

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  1. // Animancer // https://kybernetik.com.au/animancer // Copyright 2022 Kybernetik //
  2. using System;
  3. using UnityEngine;
  4. namespace Animancer
  5. {
  6. /// <summary>[Pro-Only] A <see cref="ControllerState"/> which manages three float parameters.</summary>
  7. /// <remarks>
  8. /// Documentation: <see href="https://kybernetik.com.au/animancer/docs/manual/animator-controllers">Animator Controllers</see>
  9. /// </remarks>
  10. /// <seealso cref="Float1ControllerState"/>
  11. /// <seealso cref="Float2ControllerState"/>
  12. /// https://kybernetik.com.au/animancer/api/Animancer/Float3ControllerState
  13. ///
  14. public class Float3ControllerState : ControllerState
  15. {
  16. /************************************************************************************************************************/
  17. /// <summary>An <see cref="ITransition{TState}"/> that creates a <see cref="Float3ControllerState"/>.</summary>
  18. public new interface ITransition : ITransition<Float3ControllerState> { }
  19. /************************************************************************************************************************/
  20. private ParameterID _ParameterXID;
  21. /// <summary>The identifier of the parameter which <see cref="ParameterX"/> will get and set.</summary>
  22. public ParameterID ParameterXID
  23. {
  24. get => _ParameterXID;
  25. set
  26. {
  27. _ParameterXID = value;
  28. _ParameterXID.ValidateHasParameter(Controller, AnimatorControllerParameterType.Float);
  29. }
  30. }
  31. /// <summary>
  32. /// Gets and sets a float parameter in the <see cref="ControllerState.Controller"/> using the
  33. /// <see cref="ParameterXID"/>.
  34. /// </summary>
  35. /// <exception cref="ArgumentOutOfRangeException">The value is NaN or Infinity.</exception>
  36. public float ParameterX
  37. {
  38. get => Playable.GetFloat(_ParameterXID.Hash);
  39. set
  40. {
  41. AssertParameterValue(value);
  42. Playable.SetFloat(_ParameterXID.Hash, value);
  43. }
  44. }
  45. /************************************************************************************************************************/
  46. private ParameterID _ParameterYID;
  47. /// <summary>The identifier of the parameter which <see cref="ParameterY"/> will get and set.</summary>
  48. public ParameterID ParameterYID
  49. {
  50. get => _ParameterYID;
  51. set
  52. {
  53. _ParameterYID = value;
  54. _ParameterYID.ValidateHasParameter(Controller, AnimatorControllerParameterType.Float);
  55. }
  56. }
  57. /// <summary>
  58. /// Gets and sets a float parameter in the <see cref="ControllerState.Controller"/> using the
  59. /// <see cref="ParameterYID"/>.
  60. /// </summary>
  61. /// <exception cref="ArgumentOutOfRangeException">The value is NaN or Infinity.</exception>
  62. public float ParameterY
  63. {
  64. get => Playable.GetFloat(_ParameterYID.Hash);
  65. set
  66. {
  67. AssertParameterValue(value);
  68. Playable.SetFloat(_ParameterYID.Hash, value);
  69. }
  70. }
  71. /************************************************************************************************************************/
  72. private ParameterID _ParameterZID;
  73. /// <summary>The identifier of the parameter which <see cref="ParameterZ"/> will get and set.</summary>
  74. public ParameterID ParameterZID
  75. {
  76. get => _ParameterZID;
  77. set
  78. {
  79. _ParameterZID = value;
  80. _ParameterZID.ValidateHasParameter(Controller, AnimatorControllerParameterType.Float);
  81. }
  82. }
  83. /// <summary>
  84. /// Gets and sets a float parameter in the <see cref="ControllerState.Controller"/> using the
  85. /// <see cref="ParameterZID"/>.
  86. /// </summary>
  87. /// <exception cref="ArgumentOutOfRangeException">The value is NaN or Infinity.</exception>
  88. public float ParameterZ
  89. {
  90. get => Playable.GetFloat(_ParameterZID.Hash);
  91. set
  92. {
  93. AssertParameterValue(value);
  94. Playable.SetFloat(_ParameterZID.Hash, value);
  95. }
  96. }
  97. /************************************************************************************************************************/
  98. /// <summary>
  99. /// Gets and sets <see cref="ParameterX"/>, <see cref="ParameterY"/>, and <see cref="ParameterZ"/>.
  100. /// </summary>
  101. public Vector3 Parameter
  102. {
  103. get => new Vector3(ParameterX, ParameterY, ParameterZ);
  104. set
  105. {
  106. ParameterX = value.x;
  107. ParameterY = value.y;
  108. ParameterZ = value.z;
  109. }
  110. }
  111. /************************************************************************************************************************/
  112. /// <summary>Creates a new <see cref="Float3ControllerState"/> to play the `controller`.</summary>
  113. public Float3ControllerState(RuntimeAnimatorController controller,
  114. ParameterID parameterX, ParameterID parameterY, ParameterID parameterZ, params ActionOnStop[] actionsOnStop)
  115. : base(controller, actionsOnStop)
  116. {
  117. _ParameterXID = parameterX;
  118. _ParameterXID.ValidateHasParameter(Controller, AnimatorControllerParameterType.Float);
  119. _ParameterYID = parameterY;
  120. _ParameterYID.ValidateHasParameter(Controller, AnimatorControllerParameterType.Float);
  121. _ParameterZID = parameterZ;
  122. _ParameterZID.ValidateHasParameter(Controller, AnimatorControllerParameterType.Float);
  123. }
  124. /// <summary>Creates a new <see cref="Float3ControllerState"/> to play the `controller`.</summary>
  125. public Float3ControllerState(RuntimeAnimatorController controller,
  126. ParameterID parameterX, ParameterID parameterY, ParameterID parameterZ)
  127. : this(controller, parameterX, parameterY, parameterZ, null)
  128. { }
  129. /************************************************************************************************************************/
  130. /// <inheritdoc/>
  131. public override int ParameterCount => 3;
  132. /// <inheritdoc/>
  133. public override int GetParameterHash(int index)
  134. {
  135. switch (index)
  136. {
  137. case 0: return _ParameterXID;
  138. case 1: return _ParameterYID;
  139. case 2: return _ParameterZID;
  140. default: throw new ArgumentOutOfRangeException(nameof(index));
  141. };
  142. }
  143. /************************************************************************************************************************/
  144. }
  145. }